7,315 Commits over 2,345 Days - 0.13cph!
Hide serverside renderers in dropped items (editor)
Hide clothing particles in first person
Fixed server errors when cooking wolf meat
Fixed map being all sea for reduced graphics quality
Fixed FileSystem_Editor.LoadAll returning non distinct
Fixed selected menu items not showing properly
Item definition menu options can have conditionals, added actions, added cycles
Fixed player not cycling inventory
Fixed missing pickup icon
Candle Hat item doesn't need a backing entity
Fixed NRE in GetItemOptions
Making a bunch of other fire materials emissive
Hacking CurrentPopulation so it works properly in Asset Bundles
Added Menu.ShowOnItem
Added logic for BoneRetarget ( for clothing items to attach entities to bones )
BaseNetworkable automatically verifies PrefabID
Moved GetItemOptions to BaseEntity
Build bundles as part of the build process
Fixes
Create bundles as part of the build process
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Removing hard links to the resources folder
Reducing usage of Resources/FileSystem in editor
Spawnhandler - enforce limits properly - attempt 2
Updated lootspawn to include map
Updated phrases
Fixed horse having no collision
Fixed ironsight zooms being fov dependant
Map - hide paintbox until cursor unlocked
Fixed NRE in AnimalSkin (horse had no renderers set)
Pay attention to map size when in EnforceLimits
Removed debug info about texture creation
If too many spawnables on load, delete a bunch of them
Fixed invisible feet shadows
Fixed twitchy shadows when dead/wounded/asleep
Fixed drag and drop out of inventory
Fixed accidentally dropping items in the lines between the slots in inventory
Halving tree count (Speedtrees in Unity aren't speedy at all)
Reducing animal count
Tweak Menu timings - time layers