userGarry Newmancancel
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3,547 Commits over 1,522 Days - 0.10cph!

4 Years Ago
Added IsValid checks for PhysicsBody, PhysicsJoint
4 Years Ago
Don't pass Mousewheel down to player when grabbing with physgun
4 Years Ago
Lock view when rotating
4 Years Ago
Physgun cleanup
4 Years Ago
Added ModelEntity.RenderAlpha Gib fade Merge branch 'master' of sbox
4 Years Ago
Trace result returns hitbox index DamageInfo carries HitBox and HitBody Prop applies force, gibs Merge branch 'master' of sbox
4 Years Ago
Added ModelEntity.OnNewModel( model ) Added Prop entity, gets health from model's prop_data when model changes
4 Years Ago
Update ci.yml
4 Years Ago
Disable all the DebugOverlay.Line's that now work
4 Years Ago
Interop: Mark Color32 as [small] - which means it shouldn't be passed as a pointer (because it's smaller than a pointer so native isn't expecting it)
4 Years Ago
Fixed Physgun effect errors
4 Years Ago
Fixed picking up other player's guns out of their hands Fixed guns hidden on drop
4 Years Ago
Update ci.yml
4 Years Ago
Cache model data Double jump to noclip Fixed more Right/Left mixups
4 Years Ago
Rebuild All Physgun light
4 Years Ago
Don't commit these now we're compiling them in sbox_game
4 Years Ago
Rebuild skinning when ragdoll network vars changed Update citizen ragdoll Merge branch 'master' of sbox
4 Years Ago
Refactored particle binds to protect from crashes when garbage collecting particlesystem's after level closed Model names can end in _c and we'll just fix them in engine
4 Years Ago
Reduce interp by default
4 Years Ago
Citizen ragdoll fixes EnableSelfCollisions by default ModelEntity can be ragdolls
4 Years Ago
PhysicsBodyWorldToLocal, LocalToWorld PhysicsGroup GetBodyIndex( body ) Network serverside ragdoll bones in CSkeletonInstance
4 Years Ago
Clean particle api
4 Years Ago
Added Entity.Root When attaching particles to entity and using offset, use offset as a local position rather than an offset Vector3.Right and .Left were swapped Update ParticleSystem Fix attachment positioning to take into account the viewmodel fov difference These weapons can use proper attachment positions now BaseViewModel - no nered for eye attachment now Physgun effects Player eye angles are networked Add bool networkable Added IFrameUpdate (adding to an entity gives it a per frame think) Recompile testmap, add standard postprocess Physgun particles
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Bind GameParticleManager
4 Years Ago
Added PhysicsBody.GetVelocityAtPoint( p ) Update ci.yml Added Breakables utility class Add Model.IsError Gun/BoxShooter gibbing debug
4 Years Ago
Allow physics debug world in release Fix PeiceName spelling Bind PhysicsBody.ApplyImpulseAt, Mass Overide ModelEntity.Rot, set physics object rot if exists Crate gib fixes Add ModelEnt.SetModel( model ) modellib in sbox_game Add Model.Load Interop: Default value for structs Crate gibs tweaks Added Model.GetAttachment( name )
4 Years Ago
Update ci.yml
4 Years Ago
kv3lib to sbox_game Allow addons to use System.Text.Json Added Model.GetData<T>( keyname ) Add Vector3 JsonConverter Added ModelExtension (addon code to make it transparent) Model.GetBreakList()
4 Years Ago
Update symstore
4 Years Ago
InteropGen - handle const* returns def: Move KeyValues3 to common Added EngineGlue.KeyValues3ToJson Added ModelEntity.GetModel() Added Model.GetJson( subkey )
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Update CI
4 Years Ago
Bind HModel
4 Years Ago
Crate gib fix
4 Years Ago
Log chat in the console Hotload tweaks
4 Years Ago
Update ci.yml
4 Years Ago
More hotload optimizations
4 Years Ago
Added [Hotload.Safe] - add to a class/struct to treat it as immutable as far as hotloading is concerned Hotload ignore UI styles and other shit
4 Years Ago
Don't try to pick up static world with physgun
4 Years Ago
Crosshair basics
4 Years Ago
Console toolbar buttons Merge branch 'master' of sbox
4 Years Ago
ci
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml
4 Years Ago
Update ci.yml