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5,124 Commits over 1,552 Days - 0.14cph!

4 Years Ago
Removing unused tools so people don't try to use them
4 Years Ago
Whitelist System.Numerics Whitelist System.Globalization*
4 Years Ago
Fixed overflow: hidden blocking mouse wheel scrolling of parent panels Fix Grid Layout cutting off bottom row when multicolumn Map list tweaks
4 Years Ago
voice_loopback false by default
4 Years Ago
Added TryMoveWithStep to MoveHelper Navmesh optimizer
4 Years Ago
ModelEntity, AnimEntity extra constructors NavMesh.BuildPath that adds to list of points Clothing model fixes
4 Years Ago
Fix label text sometimes wrapping when it shouldn't
4 Years Ago
Add Capsule.FromHeightAndRadius Add BBox.FromHeightAndRadius Trace.Size can be a bbox Citizen skin 3 tweaks Support for :empty, :first-child, :last-child, :only-child button sets the tag has-label if it has a text label Button icon property from templates works Added IconPanel defaults to base.scss Panel has support for value property Merge branch 'master' of sbox
4 Years Ago
Don't force pointer-events: none on hud root panels add "cursor: crosshair" support pointer-events: auto behaves as advertised Merge branch 'master' of sbox
4 Years Ago
Fix crazy sensitivity
4 Years Ago
Panel templates .console events work again (onclick.console="quit") Merge branch 'master' of sbox
4 Years Ago
Entity.BuildInput does most common first person stuff by default
4 Years Ago
.addon file doesn't need gamemodes or name section .addon file doesn't need depends section Game class doesn't need specific [Library] name, we'll create the leafiest non abstract class
4 Years Ago
Making SetAnimParam obsolete to avoid confusion between SetAnimFloat and SetAnimInt Added SetAnimLookAt Warning Fixes NavMesh.BuildPath returns points
4 Years Ago
Report gamemode startup errors
4 Years Ago
Some alternative citizen skins
4 Years Ago
Make water triggers ignore world
4 Years Ago
Adding yoga project Merge branch 'master' of sbox Merge branch 'master' of sbox
4 Years Ago
Fixed Hammer Entity outputs not respecting delay Fixed FuncDoor resetting itself when TimeBeforeReset is -1
4 Years Ago
Don't bother showing stack traces in the HUD now we can view them in the console easily When removing convars, use the flags we set AccessControl cleanup Take some responsiveness breathers when hotloading Don't compile base addon when hot compiling (makes it about 6x faster)
4 Years Ago
Fixed GridLayout being one row too big
4 Years Ago
Should fix [Local] not networking
4 Years Ago
Clean-up Library class auto enrolment
4 Years Ago
Added WaterLevel.Clear() Fixed player leaving water volume by the side being able to fly
4 Years Ago
Make a bunch of stuff in WalkController virtual Merge branch 'master' of sbox
4 Years Ago
Firing outputs obey the delay FuncDoor and FuncDoorRotating fire OnFullyOpen
4 Years Ago
move_direction
4 Years Ago
Probably water controller NRE
4 Years Ago
Boilerplate info_particle_system Delete ambient_generic Delete point_soundevent Added Entity.FindByName Added snd_event_point trigger_once, trigger_multiple entities
4 Years Ago
Fixed hammer Create Walkable Seed creating invalid entity Add func_water Fixed nametag NRE disable some nav markup volumes for games that we aren't
4 Years Ago
Tweak flesh surface so physics objects made of it aren't incredibly heavy
4 Years Ago
Fixed clientside anim entities updating at tickrate fps
4 Years Ago
Use custom Zio build, faster load times
4 Years Ago
Fix console update issues
4 Years Ago
Fix console style
4 Years Ago
Fix UI with long stack traces
4 Years Ago
VirtualScrollPanel - update cell content if data object changed TextEntry - fire an onchange event on change More console functionality
4 Years Ago
Fixed material editor texture selection sometimes setting absolute paths
4 Years Ago
Added Sandbox.Internal.Http
4 Years Ago
Remove HttpClient from whitelist
4 Years Ago
Fix NRE in Style.SetImage Fixed NRE in NetworkString.Write
4 Years Ago
Compile fix probably
4 Years Ago
vpc debug
4 Years Ago
schemacompiler fix
4 Years Ago
vpc build fix
4 Years Ago
Build script throw properly on compile error
4 Years Ago
SFM compile fixes
4 Years Ago
Rebuild SFM every build too
4 Years Ago
Fix NRE in Resource.Register
4 Years Ago
In game console shows stack traces https://files.facepunch.com/garry/6ede45b1-2eae-41e6-b04b-d98a09e64d5b.jpg