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5,121 Commits over 1,552 Days - 0.14cph!

4 Years Ago
Fixed dedicated server errors Don't bother with the assetlist right now
4 Years Ago
Alternate replication attributes, Net, NetPredicted, NetLocal and NetLocalPredicted Write the other network var groups
4 Years Ago
Added SbDataTable Bind DataTable Move network data get/set to DataTable object Fix citizen walk speed not networked Merge branch 'master' of sbox Fixed dark outline around text
4 Years Ago
Add Transform.Zero Merge branch 'master' of sbox
4 Years Ago
Support multiple box-shadow Aadded text-shadow support Text shadow shader (broken as all fuck) Merge branch 'master' of sbox
4 Years Ago
Loading screen cleanup
4 Years Ago
Weapon cleanup
4 Years Ago
Moved ViewModel logic to BaseCarriable (should it be BaseCarryable????)
4 Years Ago
Don't recompute skeleton during entity deletion Added Entity.IsFirstPersonMode Gun adds effects to viewmodel only in first person mode
4 Years Ago
Fixed viewmodels not showing up in demos Clean up native viewmodel rendering code Only draw viewmodels if IsChildOfViewEntity
4 Years Ago
Fixed double viewmodel on start recording demo Added Panel.Delete() Delete HUD properly when HUD entity is deleted
4 Years Ago
Use prediction rules when broadcasting rpcs Only UsePredictionRules if GetPredictionPlayer exists Cleanup
4 Years Ago
Added IBaseInventory Added BaseInventory (in addon code) Added BasePlayer.TickActiveChild Added Entity.IsActiveChild() IBaseInventory takes care of dropping, picking up Update Viewmodel Positions in Gamemode's PostCameraSetup
4 Years Ago
sbox_game tier0 Stop thread console spew on startup
4 Years Ago
Use TextBlock for TextBlock Fix Filesystem.FindFile needing initial slash Moving these fonts to addons Custom font support font-family cascades properly
4 Years Ago
Turns out for clientside entities to animate the graph nodes need to all be set to ClientSimulate
4 Years Ago
Disable this assert
4 Years Ago
Removed debug Buffer active child setting so we can get reliable callbacks Replace old broken viewmodel code with new broken viewmodel code
4 Years Ago
css cursor: pointer etc works
4 Years Ago
IMenuSystem cleaning Compile notifications
4 Years Ago
Stylesheet parsing errors show file and line left, right, top, bottom transition background obeys opacity Fixed DevUI - exception notification
4 Years Ago
CEntitySpawner - spawn by name if spawning by name
4 Years Ago
Cleaning, vprof'ing ui Cleanup, Fix Tests border-left, -right, -top, -bottom Unused Moving as of yet unused old layout stuff into ui2 Manage.cs is unsued Fix menu addon
4 Years Ago
Disable panorama/clientui stuff in vpc Don't include all this UI stuff
4 Years Ago
Cleanup
4 Years Ago
Always return true in RenderCoordination_EngineIsRenderingThisFrame to always render viewport when when not focused Added text-align Menu nav spacer
4 Years Ago
Layout uses Yoga Merge branch 'master' of sbox Cache text measurements Rect.Contract had left/top swapped Added align-content, align-self, align-items
4 Years Ago
Fixed border radius order Added Panel.DeleteChildren Layout Test Merge branch 'master' of sbox
4 Years Ago
SelectionIndex/SelectionSub Inventory selection (with temporary hacks) Merge branch 'master' of sbox
4 Years Ago
Stripping some unneeded bot code Making HasAmbientOcclusionProxies non const Entity.FindByIndex Fixed mousewheel being fucked Added UserInput.SelectedEntity
4 Years Ago
Added Entity.IsValid() which also checks for null Delete inventory contents when dying HUD boilerplate
4 Years Ago
Delete in game ui after leaving game (this isn't proper but it works) position: absolute - right and bottom Panel Tick Box shooter
4 Years Ago
Fixed shadow spread Fix display: none behaviour Cleanup debug shit dm player: Add gun to inventory on spawn
4 Years Ago
border-left test to remind me to make this work
4 Years Ago
Tweaking cssbox so it doesn't have big borders when there's no border 🤦‍♂️ Render background if it has a border, even if it has no background color Fixed colour equality shit border: 0 should set the border sizes to 0, not null Color Parser test Fixed Border size tests to reflect new behaviour Styles Merge branch 'master' of sbox
4 Years Ago
Mouse wheel part of UserCmd/Input Merge branch 'master' of sbox
4 Years Ago
Added KeyModifiers Text selection Added Panel.MousePos Added Label.GetLetterAt( pos ) Send an onmousemove to active element Added Label.ShouldDrawSelection Added TextEntry mouse drag selection Lable: don't be 0,0 if string is empty, be the normal line height Only count as a double click if the cursor didn't move significantly Added Panel.OnDoubleClick Select word if double click Merge branch 'master' of sbox
4 Years Ago
Set :focus selector on focused element Added OnKeyTyped Focus element on click TextBlock.GetCaretPos Rect.ToString Panel.HasFocus, HasActive, HasHovered Focus on mouse down instead of click On KeyCodeTyped convert to buttoncode before passing it to managed Added Panel.OnButtonTyped( buttonname ) Fixed NRE in Panel.Switch Added UI.Renderer generic DrawRect for caret rendering TextEntry boilerplate Merge branch 'master' of sbox
4 Years Ago
Suppor border: none If a length doesn't have px or %, assume px Added style.BorderWidth, style.BorderColor Add UI scaling Merge branch 'master' of sbox Update Microsoft.NET.Test.Sdk Don't scale ui by default because it breaks all the tests 🤦🏻‍♂️ nuget updates Merge branch 'master' of sbox
4 Years Ago
Fixed ragdoll errors
4 Years Ago
Fixed warning spam
4 Years Ago
Remove/disable panorama
4 Years Ago
Border radius, shadow shit
4 Years Ago
BorderRadius from styles Don't commit these
4 Years Ago
Bit of a hack around the Vector2 issue RenderContext.SetVector2, SetVector3, SetVector4 Move cssbox shader into sbox.base Merge branch 'master' of sbox
4 Years Ago
Added Texture.Load Fuck these asserts Bind Vector4D Added RenderContext.BindMaterial Merge branch 'master' of sbox
4 Years Ago
Fix MaterialSystem,2.CreateRawMaterial Merge branch 'master' of sbox
4 Years Ago
Ipsum tests Texture file cleanup
4 Years Ago
Texture uses ResourceHandle shit
4 Years Ago
InteropGen added pointer .ToString, .IsValid InteropGen: added ResourceHandle type Added GameLoop.PostCreateInterface Rename some big enums Added Material, binds HMaterial/IMaterial2 Added GameGlue.GetMaterial Changed SetMaterial to use HMaterial RenderContext.SetMaterial (temporary)