6,664 Commits over 2,345 Days - 0.12cph!
Resizing every speedtree without care or consideration
Animal attacks show hud damage indicator
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
External walls block ai
External gates block ai (unless open)
Ores block ai
Don't log "Failed to create agent because it is not close enough to the NavMesh" warnings
Fixed spinner wheel skinnablility
RUST-1655 - IndexOutOfRangeException - Spatial.Grid
Fixed options menu dropdowns (by making them not dropdowns)
Ai should not walk through barricades
Scudpunk Hoodie no longer for sale, tradable, marketable
Fixed NRE in BasePlayer.GetHeldEntity()
Add "strst" to tags if server is pending a restart
Update server information after restart started
Store save creation time in save file (shouldn't break protocol)
Add save creation time to server tags
Added Restarting, SaveCreatedTime to serverinfo output
Rcon.Web is enabled by default (launch with +rcon.web 0 to disable)
Websocket rcon should bind to single ip properly if supplied by rcon.Ip
Fixed linear render bugs with PropRenderer
Added Create 512x512 Icon option to PropRenderer
Fixed NavAgent.Stop() error
Fixed "IsStopped can only be called on an active agent"
Animal laggy ass is additive
Print progress when building the navmesh
Sleep main thread while building the navmesh
Shift clicking a server in the serverlist will copy its Ip to your clipboard
Facepunch.Api manifest, banned servers
(We can ban servers from showing up in the server browser now)
Fixed DoFlybySound NRE
Save++
Network++
Ignore Cooking::cook/createTriangleMesh error
Added nav_wait cvar (default true)
Added nav_disable cvar (default false)
Cleaned community ui test
Fixed being able to drop items between icons
Limited server's ability to call convars on clients
Fixed NRE in ConsoleSystem+Arg.HasPermission
Fixed "Gameobject is not a root in a scene" kick
Updated to use new BuildInfo.json system
Added buildinfo server command
Updated GoogleAnalytics