8,237 Commits over 2,649 Days - 0.13cph!
Fixed UVs on a bunch of placeholder building component meshes
Fixed a bunch of pink materials
RemoteLog - moved to server prefab (gamesetup is only for the editor)
Fixed UVs on a bunch of placeholder building component meshes
Client - disconnect if exception in networking
Protocol++
Strip LightLOD from server builds
RustBuilder.exe - for the build server. Builds in paralell, catches Unity crashes and automatically retries.
Tweaked wall sockets so you can place walls next to a block/stairs
Strip TreeMesh from server builds
Merging structural integrity experiment into main
Unstable blocks fall
Show block stability tooltip
Fixed DDraw not drawing colours
Block pinning experiment
Bad stuff happens if-buildTo doesn't end with a slash
Also copy all the bullshit to the -buildTo folder
Removing timestamp from GameManifest
Seperate server build fuckup
Fixed -builtTo command line fuckup
Splitting server debug build
Allow building to specific folder if command line is set
Log when official sever is rejected because it's not on the whitelist
Putting tom's keypad on the code lock
Show warning overlay if EAC isn't running (for the people running from the exe)
Moved branding overlay to uui
.. now with less debug output
New, simpler melee vs building block damage procificency system (unbalanced)
Balanced metabolism - can now stave to death again
Hammering blocks now increases health or demolishes faster
Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
Fixed NRE in SetupPlayerFootstep
Fixed NRE in chat system
Added server.globalchat convar
Tweaking physics variables for dedicated server
Don't hide tree entities in heirachy, it helps nothing
Fixed rocks using wrong shader
Fixed procedural map not generating properly in editor
Server: delete dropped items after x seconds (temporary lag fix)
Re-added player name tags
Disabled PVP looting (until we have some other stuff in place)
Pie menu transition animations
Fixed serialization bug in tool cupboard
Removed debug output
Also hude the HUD if dead or in debug camera mode
Hide HUD when in menus etc
Hide crosshair when not looking at an entity
Animations for crosshair, health tooltip
Tap USE to run default option, hold to open menu
Updated crosshair tooltips, stripped out old
Fixed block stage, demolish state not being networker properly
Fixed player flags not saving properly
Fixed conditional models not updating when block rotated
Fixed block upgrading happening even if you can't afford it
Fixed damage overlay flickering, weirdness
Fixed block skins being deleted on level change, leading to NREs
Latest building_basic_all.max
All the stuff I should have fixed before merging but forgot
Merged construction2 into trunk
Get phrases from block grades too
Demolish 4x faster
Updated phrases