userGarry Newmancancel

19,240 Commits over 3,898 Days - 0.21cph!

4 Years Ago
NetRead/NetWrite can try to handle unregistered NetworkClass Create NetList.cs Add IPlayerCamera, allow weapons to modify the camera Fix warning Update pistol animgraph
4 Years Ago
Add AttributeUsage to Replication vars Support replicate array types Hand textures
4 Years Ago
Ammo boilerplate
4 Years Ago
Bind RenderContext.SetBlendMode Added mix-blend-mode to styles Renderer support for mix-blend-mode: lighten + multiply Fix warnings Merge branch 'master' of sbox
4 Years Ago
Cleaning up, separating weapons
4 Years Ago
Delete old deathmatch folder Disconnect if can't create gamemode Delete lasereyes gamemode Update Access Added BaseWeapon.TraceBullet Fixed TraceResult.Direction wrong direction Entity.Owner is now a player - can use OwnerEntity to get it as an entity When setting Parent, if new parent entity is the world, will behave correctly Update baseaccess.txt
4 Years Ago
Initial commit Addon text Rough baseline
4 Years Ago
Don't include shared/decals.cpp
4 Years Ago
Moving these out of source control since they're part of sbox_game now
4 Years Ago
Remove some more debug spam
4 Years Ago
Made previews a bit more modular Added NetworkClass.NetworkDirty Network CurrentTool Put addon name in generated source
4 Years Ago
Don't print results of command line commands Player.ToString() Addon ProjectGen, ignore some dumb warnings Chat prints in server console Fixed some warnings in addons Reduce console spam
4 Years Ago
Simplifying network write/read Merge branch 'master' of sbox
4 Years Ago
Fix loading screen closing too early when joining a server Update steam dedicated server files Dedicated server console input to managed Don't print a load of shit on startup Fixed pGameProps crash Run command lines after bootstrap::init Delete StandardPlayerAnimator.cs Dedicated status in title
4 Years Ago
Dedicated server fixes
4 Years Ago
NavMesh path fix Merge branch 'master' of sbox
4 Years Ago
Fixed some serverside convars not getting captured
4 Years Ago
Remove debug output Clamp surface hit volume
4 Years Ago
Lets manually set the frametime in PreWorldUpdate
4 Years Ago
More debug Merge branch 'master' of sbox
4 Years Ago
Physics impact sounds test fix
4 Years Ago
PreClientUpdate Debug
4 Years Ago
Surface sound hit debug Merge branch 'master' of sbox
4 Years Ago
Fixed shaders/gentxtfiles.cmd
4 Years Ago
Shader Build
4 Years Ago
Navmesh pathing WIP Merge branch 'master' of sbox
4 Years Ago
Adding CreateAction test
4 Years Ago
Update baseaccess.txt Added logger warning with exception Initial Hotload unit tests Test hotload convert simple Action/Func RconListener issue warnings instead of errors Added ActionNonSimple hotload test Merge branch 'master' of sbox
4 Years Ago
Upgrade to net 5.0.3
4 Years Ago
Fixed exception in RunCommandFromClient
4 Years Ago
Cleaning up gameglue Fixed UI being offset in console Fixed menu background image size Add navmesh to testmap Initial NavMesh binds Merge branch 'master' of sbox
4 Years Ago
Fixed drone material Physics impact sound tweaks
4 Years Ago
Keep children sorted (will need to revisit) Effect tweaks Stop doing skin goo particles
4 Years Ago
Texture fixes Texture fixes Merge branch 'master' of sbox
4 Years Ago
Fix decals lagging a frame behind
4 Years Ago
Adding some sounds Merge branch 'master' of sbox Adding some textures
4 Years Ago
Fixed surface properties not hotloading Tweak the way CombineRestitution works so we can make things bouncy Update surfaces
4 Years Ago
delete alyx addon Fuck impact_physics_dust Merge branch 'master' of sbox
4 Years Ago
Fixed UI left/right/up/down not scaling Fixed background properties not being inherited Support for background-size: cover + contain HotloadManager outputs exception on errors Fix panel event exception when hotloading fucks up on Action<bool> Allow access to Library.Spawnable Entity Spawn Menu Merge branch 'master' of sbox
4 Years Ago
PlayerInfo to PlayerScore Added Tool system
4 Years Ago
Tweak wood impact
4 Years Ago
Implemented physics sounds
4 Years Ago
Fixed SceneObjectUpdater leak
4 Years Ago
Cleaning Model.Create
4 Years Ago
Added Physics.TestPointContents Entity.InternalEntityKeyValue gets called with a list of map entity keyvalues Added [HammerProp] for setting entity properties from hammer/fgd shit Merge branch 'master' of sbox
4 Years Ago
removing a bunch of unused stuff from vr_complex
4 Years Ago
Added Trace.HitLayer( layer ) Fixed ModelEntity.ClearCollisionLayers (takes no args) CollisionGroup.Trigger is bullshit, just do EnableSolidCollisions = false Water surface can be shot Whitelist System.Private.CoreLib/System.Enum
4 Years Ago
Clientside ragdolls float in water Merge branch 'master' of sbox
4 Years Ago
Remove unsed water stuff Player controller swimming
4 Years Ago
Added PhysicsBody.FindClosestPoint( vec ) Added PhysicsBody.Density Fail gracefully if Assets.Load couldn't deserialize Added BBox.Size, Volume, RandomPointInside Water: splashes are clientside, splash sound, objects denser than water sink, flat objects lay flat on the surface of the water Water sounds Update usermessages.proto