userGarry Newmancancel

8,237 Commits over 2,649 Days - 0.13cph!

11 Years Ago
OnValidateAuthTicketResponse callback passes owner
11 Years Ago
Windows Build
11 Years Ago
Added uint64 Steam_Apps_GetAppOwner()
11 Years Ago
Protocol++
11 Years Ago
Fixed holdtype not being networked properly Fixed stringpool error if string is null Fixed attached effects position weirdness Fixed networked effects normal being wrong Removed debug: LOADED PLAYER STATE LOL Fixed bolt rifle shoot smoke velcocity craziness
11 Years Ago
Swap item positions by dropping on other items
11 Years Ago
Clear holdtype if sleeping
11 Years Ago
When sending effects attached to an entity, use the entity's network group
11 Years Ago
Added input.sensitivity (mouse sensitivty) Added input.flipy (flip y axis)
11 Years Ago
protocol++
11 Years Ago
Fixed effects breaking if destroyed first entity spawned Hit effects now use material type hit Melee attacks use bullet impact effects (temporary) Fixed effects sometimes being parented to something random Pool all Physics material names on server startup
11 Years Ago
Fixed Bill killing himself
11 Years Ago
Fixed NRE in UpdateNetworkGroup
11 Years Ago
Added SceneToPrefab system (see readme for details)
11 Years Ago
Added collider.GetMaterialAt( pos ) Stop the boar model importing its materials
11 Years Ago
Fixed particle effects possibly being recycled too soon Update entity's network group immediately if parent changed Player ragdolls are now made of flesh Added ImpactParticles dev scene (for Petur) Moved Petur's impact particles to Resources/Prefabs/fx/impacts/
11 Years Ago
Forgot proto increase
11 Years Ago
Refactoring playerstate/tick Added spectate mode (for debugging) Increased protocol Fixed broken hold type on first spawn Fixed rock 3rd person animations not playing
11 Years Ago
EAC error message update
11 Years Ago
Update Child entity network group when parent updates Menu blur, proper Update player model in inventory at a lower rate (performance) Server performance tweaks
11 Years Ago
Server profiling
11 Years Ago
Nights are now cold
11 Years Ago
Removed debug Fixed network groups not always being updated properly
11 Years Ago
I broked TakeDamage Added warning if UpdateNetworkGroup can't find a parent
11 Years Ago
SpawnPopulation.Spawn - report warning if trying to create entity that isn't an entity
11 Years Ago
Background blur
11 Years Ago
Moved stag entity out of prefabs folder (not ready, was causing issues)
11 Years Ago
Fall Damage
11 Years Ago
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11 Years Ago
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11 Years Ago
EAC updates
11 Years Ago
Resists are now updated on the UI
11 Years Ago
Fixed bone lookup fuckups
11 Years Ago
Added working torch Bumped up texture res on viewmodels Fixed MaterialReplacement replacing materials on particles (!) Fixed being able to shoot campfire heat/damage triggers(!)
11 Years Ago
Increasing protocol
11 Years Ago
Network entities can be parented to each other (wip) Weapon worldmodels are now network entities Cleaned up how item worldEntities are handled
11 Years Ago
Fixed viewmodel going apeshit when looking up/down
11 Years Ago
Radiation trigger
11 Years Ago
Campfire provides heat Campfire burns if too close
11 Years Ago
Jump/Land screen jolts
11 Years Ago
Screen shake on take damage
11 Years Ago
Hatchet swing, screenshake on hit
11 Years Ago
Fixed NRE's with deployed foundation
11 Years Ago
Added Screen Shake systems Screen shake to bolt rifle shoot
11 Years Ago
Added viewmodel sway (only on the bolt rifle atm)
11 Years Ago
Dry fire click clack
11 Years Ago
Disabling wolf physics stuff - it's killing the server (sorry for butchering your code andre) Bonus: flying wolves
11 Years Ago
Boltrifle/bow now have ironsights - which will get tweaked as time goes on
11 Years Ago
Don't import materials from meshes
11 Years Ago
Ironsights partial