userGarry Newmancancel

19,254 Commits over 3,898 Days - 0.21cph!

5 Years Ago
Fixed array exceptions in DevMovePlayer
5 Years Ago
Fixed DownloadStringCoroutine errors
5 Years Ago
Fixed DownloadStringCoroutine errors
5 Years Ago
Retry string download 3 times before calling it a day
5 Years Ago
Check Steam valid before trying to cancel ticket
5 Years Ago
Make sure audiomixer goes in audio.bundle so there's only one version of it
5 Years Ago
if audioclip has "engine-model" in the name, import DecompressOnLoad, because apparently we're procedurally creating sounds at runtime and the sources can't be streamed from disk
5 Years Ago
meta
5 Years Ago
Removing LeanAudio to make sure we never use it
5 Years Ago
Removing collider_batch.prefab (missing script) @andre might want to check this is okay
5 Years Ago
Fixed missing script on player_ragdoll
5 Years Ago
Tweaked seat mounting to take into account facing direction, making it a bit easier to get into the seat you want to get into
5 Years Ago
Tweaked rhib driver standing position so you can access fuel again
5 Years Ago
Fixed full keyboard mode right border
5 Years Ago
Fixed drumkit notes
5 Years Ago
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5 Years Ago
Report server exceptions on staging to new sentry url too
5 Years Ago
Moved some instrument animation stuff to animation file
5 Years Ago
Fixed NRE in LootPanelOven.Switch
5 Years Ago
Better debug output when exception in NoteBinding.FindButton
5 Years Ago
Fixed some exceptions in KeyboardMidi if json files are wrong (show warnings instead)
5 Years Ago
Don't report "Could not allocate memory" exceptions
5 Years Ago
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5 Years Ago
Switching back to .net 4.x (we're using lots of shit)
5 Years Ago
Compile fix
5 Years Ago
Report exceptions to a different sentry project on staging
5 Years Ago
Fixed inventory playermodel breathing NRE
5 Years Ago
Switching Api Compatibility to net standard 2.0 was suggested as a solution to fix freezing - testing
5 Years Ago
Audio bundle test Don't include streamingassets stuff in bundles
5 Years Ago
Reduced overall body scaling by 75% Fixed body scale seeding not seeding very good Removed redundant BoneInfoComponents from playermode Fixed bone scaling setup in inventory screen player preview not being the same as actual
5 Years Ago
Server compile fix
5 Years Ago
Missing sound updates
5 Years Ago
Audio Import test 3
5 Years Ago
Server compile fix
5 Years Ago
We have json files in Assets\StreamingAssets\keymidi\ that are editable at runtime. midi.json - a list of note names and their corresponding midi note number qwerty-uk.json - a keyboard mapping definition, mapping note names to key names. Key names can be instrument specific, if you add a qwerty-uk.piano.json file, it'll be used when playing a piano. It's not possible to fit everything on the keyboard, so rather than complicate things by adding modifiers for sharps we should just leave them out. Anyone that misses them will have real midi input. This is so people a bit familiar can play happy birthday.
5 Years Ago
Bottom keyboard row
5 Years Ago
Documentation
5 Years Ago
Added KeyboardMidi
5 Years Ago
Added InstrumentKeyController.KeyMidiMapShortname
5 Years Ago
Remove AltLayoutNotes
5 Years Ago
Killed music UI Added tips explaining numlock, numpad controls, full keyboard input Added keyboard lock ui Game tips use RustText Split InstrumentKeyController into multiple files
5 Years Ago
Cleanup
5 Years Ago
UI for keyboard capture mode
5 Years Ago
Fixes
5 Years Ago
Implemented tips for full keyboard mode, numpad interaction
5 Years Ago
BaseInstrumentTip
5 Years Ago
Removed instrument UI
5 Years Ago
GameTip uses RustText Added Instrument Numlock GameTip
5 Years Ago
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5 Years Ago
FullKeyboard mode swallows all keys FullKeyboard mode cancels on escape FuilKeyboard mode works on static instruments