19,538 Commits over 3,990 Days - 0.20cph!
Cinematic tools category for paddy
Remove old sdk
New parser, no code skimming
Interface generation fixes
generated
Put callbacks in different file to structs
Give enums an appropriate type
Update Generator.csproj
Skip come complcated structs
EGameSearchErrorCode_t fix
Skip NetIdentity
Skip SteamNetworkingQuickConnectionStatus
Cleaning
Manual create SteamNetworkingErrMsg
Split textures up slightly because it's 2020 and you still get texture corruption in Unity if a bundle is over 4gb
Select function name easier
Headline, bold, link highlighting
Fixed jit.util bullshit
anchor link fix
Page creation better
Server Initialize fixes
Call SetupInterface on startup
IsCallResult not used
Removing the new networking stuff (for now)
Adding SteamMatchmakingServers interface (for uniformity)
Remove old vtable lookups
Converting to flat
New initialization methods
hdrp ds using wrong appid
Send a success message if build was failing and is now good again
Check that Unity.exe exists
throw exception if steam script not found
Don't commit .user file
new Changelist style
Whitespace fix in editor
Fixed anchors blurring the screen
tsconfig update
Exception throwing template
Back/forward works
Speedy links in body
Sleep and Retry when trying to access unity log