19,254 Commits over 3,898 Days - 0.21cph!
Include the reason in the server restart countdown messages
Tell everyone on the server when kicking someone because of cheats
Print in console when kicking someone because of cheats
Added admintime convar (force local day time for admins)
replaced admin.mutevoice/admin.mutechat with mute (mutes both)
admin.mute/unmute applies to sleeping players too
Added admin.mutelist
combatlog can be called by rcon/console
Clean how UIMusicHelpDisplay is accessed
Renamed class "v_instrument" to InstrumentViewmodel
Try to bring assets.bundle under 4gb
Removed BlockInputsWhilePlayingInstrument stuff from buttons.cs (this is the wrong way to do this)
Skip the whole UnloadBundles to see if that fixes the "The file 'none' is corrupted! Remove it and launch unity again!" errors
Fixed compile error in UIMusicHelpDisplay
UpdateBundleAssignments really is just repeating functionality of BuildAssetBundles.BuildMap
Debug output around LoadBundle/UnloadBundles since the errors seem to start right after world cleanup
Restored bundle flags to pre-garry fucked everything up version
Restoring UpdateBundleAssignments
Adding Prefabs.unity back in maps.bundle
Sound folder bundle restore
Removed team ordering
Fixed wrong image showing on usercard
Build
Fix for eyes clipping through ceilings when crouch jumping
Undo NeedsSteamDLC comment out
DLC unlock for everyone
Remove audio bundle
Just check for .plastic folder
directoryEmpty shoudl probably return
Audio bundle fixes
Don't preload content.undle
PlasticSCM stuff to artifacts
Delete the workspace folder if it's empty
Switch back to content.bundle
Load content while generating world
Prefab bundles using FileSystem_Warmup's exclude filter
Localization, InventoryItems
Throw exception properly if assets/skins.asset not found
Do prefab warmup in FileSystem_Warmup
Call FileSystem_Warmup in benchmark/demo for parity
Don't forget to include the GameManifest in the bundles
Added pool.prewarm convar
Don't PrefabPoolWarmup in editor
Throw exception if no items loaded
Don't try to pre-fill the cache
PrefabPoolWarmup preloads prefabs.preload.bundle
Put all the prefabs in prefabs.preload.bundle