userGarry Newmancancel

19,241 Commits over 3,898 Days - 0.21cph!

8 Years Ago
Animal laggy ass is additive
8 Years Ago
Removed sound debug
8 Years Ago
Fixed "IsStopped can only be called on an active agent"
8 Years Ago
Fixed NavAgent.Stop() error
8 Years Ago
Fixed linear render bugs with PropRenderer Added Create 512x512 Icon option to PropRenderer
8 Years Ago
Rcon.Web is enabled by default (launch with +rcon.web 0 to disable) Websocket rcon should bind to single ip properly if supplied by rcon.Ip
8 Years Ago
Added Restarting, SaveCreatedTime to serverinfo output
8 Years Ago
Store save creation time in save file (shouldn't break protocol) Add save creation time to server tags
8 Years Ago
Update server information after restart started
8 Years Ago
Add "strst" to tags if server is pending a restart
8 Years Ago
Fixed NRE in BasePlayer.GetHeldEntity()
8 Years Ago
Debug npc sleep
8 Years Ago
Scudpunk Hoodie no longer for sale, tradable, marketable
8 Years Ago
Ai should not walk through barricades
8 Years Ago
Fixed options menu dropdowns (by making them not dropdowns)
8 Years Ago
RUST-1655 - IndexOutOfRangeException - Spatial.Grid
8 Years Ago
Fixed spinner wheel skinnablility
8 Years Ago
Don't log "Failed to create agent because it is not close enough to the NavMesh" warnings
8 Years Ago
External walls block ai External gates block ai (unless open) Ores block ai
8 Years Ago
Build navmesh async, to try to avoid consuming all server cores (slower but friendlier)
8 Years Ago
Skins
8 Years Ago
Bear feet on the ground
8 Years Ago
Animal attacks show hud damage indicator
8 Years Ago
Resizing every speedtree without care or consideration
8 Years Ago
Missed Test.Grid.cs
8 Years Ago
Fixed spikes when removing entity
8 Years Ago
Ai doesn't eat when it's got threats Fixed AI quickly running back to previous spot when running fast Ai bit more afraid of humans Fixed Ai floating off ground slightly
8 Years Ago
Improved performance of removing from Grid<>
8 Years Ago
Balanced animal favour running in straight line
8 Years Ago
Fixed animal water
8 Years Ago
Ai should sense corpses too
8 Years Ago
Reduced animal mesh compression Attack damage is a variable on the npc Ai senses - memory filter (should fix ai not seeing players)
8 Years Ago
Touching building icons
8 Years Ago
Chicken doesn't use horse footsteps Cleaned footsteps
8 Years Ago
Increasing navmesh bounds
8 Years Ago
Whoops, this ain't c++
8 Years Ago
Boar footsteps
8 Years Ago
Animals send hit notices
8 Years Ago
Server fix
8 Years Ago
use Entity.WaterDepth for ai queries
8 Years Ago
Tweaked Ai Memory size
8 Years Ago
Tweaked Ai think rates
8 Years Ago
Cache waterfactor, waterdepth
8 Years Ago
Reduced Ai populations
8 Years Ago
Fixed spawn/spawnitem not working
8 Years Ago
Missing scripts
8 Years Ago
Fixed some warnings
8 Years Ago
Touching build icons
8 Years Ago
Network++
8 Years Ago
Manifest