userGarry Newmancancel

19,240 Commits over 3,898 Days - 0.21cph!

8 Years Ago
Icon positions for new skinnables
8 Years Ago
Satchel charge skinnable Fixed workshop editor skipping some mesh downloads
8 Years Ago
Double Barrel Shotgun is skinnable Fixed skinnables with multiple materials not editing properly
8 Years Ago
Updated store page text
8 Years Ago
Spawn with rock skinned to previously chosen skin
8 Years Ago
Stack Steam Inventory resources (wood, metal, cloth)
8 Years Ago
Removed clientinfo attribute
8 Years Ago
8 Years Ago
8 Years Ago
Cleanup analytics code
8 Years Ago
Quickcraft uses last chosen skin Icons in craft queue uses skin icon Made hammer guide blue (red was making people think "disabled")
8 Years Ago
Stripped out ownership stuff Player skull items display name of dead player Fixed startup errors for 32bit windows users
8 Years Ago
Made player less hunchbacky when looking down slightly Fixed toolcupboard context menu orders
8 Years Ago
Fixed echo Analytics
8 Years Ago
Fixed convar text output somtimes being odd
8 Years Ago
Fixed pumpkin helmet getting culled too early Fixed poncho material Censorship cubes are culled
8 Years Ago
Got rid of skin0 etc tags (skins applied by replacing specific materials instead)
8 Years Ago
Removed SteamInventory debug
8 Years Ago
eoka skinnable
8 Years Ago
Skinnables replaced ItemType
8 Years Ago
Skinnable fixups
8 Years Ago
Sped up player turn rate when moving
8 Years Ago
Fixed context menu options not being sorted
8 Years Ago
Updated Newtonsoft.Json
8 Years Ago
Console fixes
8 Years Ago
ConsoleSystem.Index.Dict is public, for modders
8 Years Ago
Fixed NRE in TerrainQuality.OnEnable on server
8 Years Ago
Console updates
8 Years Ago
Console fixes
8 Years Ago
Skinnables wip
8 Years Ago
Fixed command line not running
8 Years Ago
8 Years Ago
Order stuff when generating code, to make it more deterministic
8 Years Ago
Merged console system in
8 Years Ago
Ladder climb animation (rough)
8 Years Ago
Less feet slipping when running/jogging Lower rotation follows upper, not the other way around Feet rotation deadzone when not moving Fixed model stutter when going from looking up to looking down
8 Years Ago
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!) Player eye position hard coded, negates need for extra transform Editor: Draw BLUE line where projectile weapon is pointing Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
8 Years Ago
Fixed aim angles not being broadcast if player standing still
8 Years Ago
Removed unused hand IK code
8 Years Ago
Limited physics.steps
8 Years Ago
Bundle build tweaks
8 Years Ago
Valve fixed skin issue, this is a proper fix
8 Years Ago
Fix
8 Years Ago
Fixed errors on maps without terrain when placing beartrap Added sky to TestPlane When using GameSetup player spawns without having to wake
8 Years Ago
Console system cleanup
8 Years Ago
Fixed NREs Updated Manifest Phrases
8 Years Ago
Added editor.select command Renamed entity.create to entity.spawn Entity.spawn can take partial name, will complain if partial could be more than one entity Entity.spawn spawns where player is looking, rather than inside player's face Ai.WantsToAttack returns 0-1 to allow better weighting
8 Years Ago
Ai considers water depth when idle wandering
8 Years Ago
Real temporary skin fix this time
8 Years Ago
Scene 2 Prefab