userGarry Newmancancel

19,231 Commits over 3,898 Days - 0.21cph!

8 Years Ago
More shitty ass bundling shit
8 Years Ago
Fixed NRE's in GeneratePrice @helkus
8 Years Ago
Builder fixes
8 Years Ago
Create less bundles
8 Years Ago
Server builder fix
8 Years Ago
More build speed experiments
8 Years Ago
Build process reshuffle.. build faster you prick!
8 Years Ago
physics.steps for client (devs)
8 Years Ago
use localPosition where possible (evaluating perf difference)
8 Years Ago
Death/Kill messages include steamid
8 Years Ago
Fixed momentarily locking move keys after submitting chat
8 Years Ago
Pie menu scene resave
8 Years Ago
Ores fix (I think, this might cause issues?)
8 Years Ago
ran Scene 2 Prefab
9 Years Ago
Compile fix
9 Years Ago
Merging from main
9 Years Ago
webrcon chat messages added chat.tail (json) added chat.search (json) chat messages contain user's steamid
9 Years Ago
Fixed List.Compare handling nulls
9 Years Ago
9 Years Ago
Updated facepunch.system with github version
9 Years Ago
Added delta update capability to protobuf lib Ticks are delta'd Added Rust.Data.Test
9 Years Ago
Rebuild plugins
9 Years Ago
Merged from main
9 Years Ago
Removing PVT test from benchmark (crashing shit)
9 Years Ago
Call SetHierarchyGroup in standalone too
9 Years Ago
More procmap tests
9 Years Ago
9 Years Ago
Added procmap.pvt benchmark (should this be enabled by default, or should we get rid of it)
9 Years Ago
Player pullback fix (merge error)
9 Years Ago
Merging 14378 to main
9 Years Ago
PlayerModelRebuild perf tweaks, profiling
9 Years Ago
Culled out parent item requirement stuff
9 Years Ago
Merge Fixes
9 Years Ago
Merged from main
9 Years Ago
Added graphicsDeviceType to hardware info, so we can bucket based on dx9/dx11/opengl etc
9 Years Ago
Fixed tooltip NRE
9 Years Ago
Plugins
9 Years Ago
Merge from main
9 Years Ago
Don't pop up results for automated benchmarks
9 Years Ago
Add scm changeset number when building Include unity version info in benchmark results
9 Years Ago
Added nodecor test
9 Years Ago
Force quality level when running benchmarks Fixed grass/bushes not showing in procmap tests
9 Years Ago
Slight change to how bundles are built (hoping for faster build times)
9 Years Ago
9 Years Ago
Procmap benchmarks
9 Years Ago
"Cannot mark assets and scenes in one AssetBundle"
9 Years Ago
Try to ignore some bullshit unity errors Don't kick admins/devs for exceptions
9 Years Ago
BenchmarkCollection
9 Years Ago
SkinnedMeshCollider Benchmark
9 Years Ago
Init targetFrameRate when running benchmark