19,224 Commits over 3,898 Days - 0.21cph!
Server print steamid etc on death messages - for 3rd party stat systems
Fixed steaminv schema bug
Steamclient Refactor
Steam Inventory loading, checking, refreshing
SteamSystem becomes SteamClient
Make file inputs available
Items can piggy back onto other items blueprint unlocks
Can override clothing skins from item
Player Model scene reorganization
Player Model scene reorganization
Remember position of player's dropped/thrown items and put them back there when picked up
Fixed entity network cache not getting invalidated on transform change
Fixed blueprints not loading proper
Tweaking some texture sizes
Forcing a network++ because servers aren't updating and then blaming us for their clients crashing
user persistance unit test
Changing shader load order
user persistance unit test
user persistance unit test
Fixed rockets not dying after exploding
Fixed rockets not dying after exploding
Converting layers to static defines
Fixed occasional NREs when generating manifest
Fixing crash on import casued by FindAssets in OnValidate
Fixed infinite loop crash (sorry guys, totally my fuck up, patch coming)
Initial AssetStoreExtract
Fixed chat history not culling proper
Added server command "blueprintimport" to force importing blueprints from the old system if needed
Made bush specular a bit more reasonable
Made tree specular a bit more reasonable
Fixed fresh server startup failing on the first attempt
Fixed RPG attack not doing any damage
Fixed warnings
Being a bit chilly takes longer than 10 minutes to kill you
Tweaked rain 'isOutside' check to be a bit more reliable
Better death logging
Network++ (sorry)