18,304 Commits over 3,714 Days - 0.21cph!
Decal layer masks
Fixed stone constructions being made out of wood
Concrete bullet decals
Profiling
PrefabProcess always stores the prefab in a disabled state
Disabled steam auth timeout in editor
Added Ionic.Zip dependancies
Fixed reporting the same crash twice
Decal shader
Perf/Memory tweaks
Another dumb player spawn fix
Tweaked performance report
Optimizations and error fixes
Layer culling tweaks
Enforce building skin layer
Removed debug line drawing
Fixed default ragdoll parts
Made cargoplane/airdrop/bridges/monuments visible at longer distances
Slowed down cargo plane
Some Clientside profiling
Fixed stability system not marking some surrounding blocks as dirty
Conditional model sorting perf fix
Invisible player fix (hopefully)
Spectator mode fix (hopefully)
Fixed death info not being passed to OnKilled
Fixed ragdoll update perf
Eating effect broadcast bug
Made iso noise more subtle
Theoretical fix for invisible players
Fixed window bars not deploying
More planner guide debugging
Terrain map memory amount report fixes
Ragdoll tweaks
Planner guide switching debug
Adjust znear if in-eye view or viewmodel
Upped default max gib count
Sort conditional models queue by distance from the camera
Fixed some missing scripts
Fixed some icons not showing on crosshair info
Added some missing icons
Removed unneeded code
Rebuilt wall.doorway.wood (broken merge?)
Fixed not playing wounding animation when crouched
Reduced health of twig blocks
Fixed guide sometimes not changing when using bluepint
Reduced chance of surviving a wounding
Merging wounded stuff into main
reduce mouse sensitivity on wounded
Added skeleton flags
Define which types of attacks/damages cause a wounding
Can properly change other players clothes via looting
Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity)
Fixed corpses sometimes being unlootable
Wounded UI
Don't show crosshair unless it's appropriate
Fixed player model sometimes being in the wrong place when sleeping