19,203 Commits over 3,898 Days - 0.21cph!
Undone maxunack checks (should fix client input freeing)
Lowered default maxunack, multichannel snapshots
Spawner code formatting/cleanup
Should fix item warnings on server load
Use unacknowledged message count to work out if we're congested
Server timeout tweaks
Fixed compile error
Added removemoderator
Added removeowner
ban.banid commands now respond with confirmation + information if already banned
Added unbanid <steamid>
Tweaked network lerp
Fixed ForcePositionTo not having the intended effect
Updated Lidgren to latest
Tweaked variables
Fixed bug in OnEnteredVisibility
Stripping out coui
Added VariableRefrence
OnEnteredVisibility bug (bill)
Network CreateEntity bug
Sleeping bag rename dialog/menu/rpcs
Sleeping bag timer
Death screen
Multiple sleeping bag spawn buttons
Sleeping bag timers
Sleeping bag names
Life stories boilerplate
Connection status screen, disconnect, retry
Server browser sorting, history, joining
Added tool to embed asset inside other asset
Serverlist progress
Localize component now adds to phrases
Updated phrases
Loading screen redux
Don't spam commands into the console when loading config file
PrefabPreProcess only process prefabs (in editor)
More UI progress
Refactored how GameManager works (to remove Realm usage)
Simplified Scene2Prefab to reference GameObjects instead of pathnames
Can have multiple Scene2Prefab's per scene
Scene2Prefab's don't have to be root objects
Translate initializes automatically on first use
Added Transform.GetSiblings<T>()
Server browser WIP
Added LocalizeText component (for localizing a UI.Text)
Fixed errors in PlayerModel scene
Disabled world checksum kick, logging instead
RustBuilder - log exitcode with log file extract
Fixed some blueprint weirdness