19,538 Commits over 3,990 Days - 0.20cph!
Merge changes from trunk (gulp)
Fixed being able to wear blueprints
Fixed bow reload
Fixed hurt overlay showing while spectating
Fixe metabolism changes not being applied (when eating, using bandage etc)
Fixed infinite human meat
Added warning on creating item with <1 amount
Fixed animator warnings
Moving stuff out of resources
Made ambienceManager stuff use references instead of strings
Undoing earlier texture change, since the crafty fix works
Protection properties work properly again
Fixed some warnings
Resizing some textures to see if that solves our compile issues
Merging reloading into main
network protocol++
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
ItemManager uses a dictionary to look up itemdefs
Projectile weapon, inbuilt magazine system
Play the dryfire sound without waiting for attackTime delay
Starting reload experiment
Undoing AA shader removal because mainCamera is bitching
Fixed server build not stripping client stuff
Deleting NFAA shader, to see what happens
Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"
Collect protection properties from clothes, scaled by condition
Added UA beta, removed GA
Item dropping
Item actions
Fixed selected item display
Fixed pickup/drop notices
Can eat food and use medicals from belt bar (by pressing number)
Fixed a bunch of warnings
placement guide materials
Fixed crafting sometimes taking more than it needed
Upgraded project to u5rc1
Updated rustbuilder for u5rc1
Undoing name conflict deletes
Lantern check
Lantern uses fuel
nameconflict files - I may have broke something
Building parts names, icons
Fingered audioclips
Fixed bow
Fixed picking up
Removed temprary dev script
Removing unused RemoteLog stuff