userGarry Newmancancel

19,202 Commits over 3,898 Days - 0.21cph!

10 Years Ago
Crate prefab
10 Years Ago
Picking up an item from the ground shows pickup notice Tweaked lerp rates Tree entities + Building Blocks have lerp disabled EntityFlag_Toggle component uses UnityEvent Properly mark generated LootSpawn properties as dirty when generating so they save DropUtil adds some angular velocity too
10 Years Ago
Spawn Handler realming
10 Years Ago
Update/merge
10 Years Ago
merging realm fixes from radtown branch
10 Years Ago
Loot boxes can be destroyed (and their contents spilled) Loot boxes can be respawnable
10 Years Ago
Debug commands realm
10 Years Ago
Fixed realm error when moving items in the inventory
10 Years Ago
Save loot contents Loot regen Merge fixes
10 Years Ago
Merged with trunk
10 Years Ago
Tweaked server console colours
10 Years Ago
Fixed Locks not saving proper
10 Years Ago
Fixed nametag NRE Fixed NRE in status command Fixed viewmodel NRE Fixed NRE in DropItems Fixed NRE in SendPlayerState
10 Years Ago
Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness) Strip ParticleScaler from server builds Removed aimcone from bolt rifle Throw error if Realm not set
10 Years Ago
Renamed a few files
10 Years Ago
Server logs now go into server identity folder Server logs use windows newlines Fixed sometimes reverting to real world time
10 Years Ago
Updated to unity beta 19
10 Years Ago
Disabling message recycling (test) Enable fps.limit for servers Temp fix for syringe exception
10 Years Ago
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
10 Years Ago
Error fixes
10 Years Ago
Clarified triangle index error
10 Years Ago
Fixed NRE in corpse dropping Future proof how RPCs are written/read Snap player back if they're somewhere they shouldn't be Fixed wooden walls using brick walls skin Protocol++
10 Years Ago
Server logging
10 Years Ago
Fixed GetTriangleTransform NRE Fixed error reporting not always reporting
10 Years Ago
Protocol++
10 Years Ago
LootSpawn generation from existing items Blueprint icon hack Blueprint learning Stopped time resetting to current server time
10 Years Ago
Windows Build 234
10 Years Ago
Trunk merge
10 Years Ago
Fixed not being able to pick up dropped items
10 Years Ago
Exception fixes
10 Years Ago
Trunk merge
10 Years Ago
Added player persistant data Blueprints restricted to player's unlock list
10 Years Ago
Loot recipes system
10 Years Ago
Mrege fixes
10 Years Ago
Merged trunk
10 Years Ago
Updated developer list
10 Years Ago
Network channels Congestion handler
10 Years Ago
Fix for Fix
10 Years Ago
Ran scenes 2 prefab to fix broken prefabs Fixed prefabs with missing components Fixed infinite loop in Tools/Find/Prefab Errors
10 Years Ago
Windows Build 233
10 Years Ago
Fixed campfires starting on after save/load Fixed dropped items sometimes not being removed
10 Years Ago
Fixed building block darken health effect Stability perf tweaks
10 Years Ago
Stability support eventually fail gracefully if no ground route found
10 Years Ago
Extra dedicated server stats
10 Years Ago
Can place supports/pillars on foundation/floor triangle Can attach floor triangles to each other (like normal floors)
10 Years Ago
Tweaks
10 Years Ago
Tweaks
10 Years Ago
Cleaning up and optimizing stability system Loading a save pre-warms the stability system Added DebugServer/DebugClient callbacks if entity is in debug mode OnFlagsChanged gets called when entity flags change
10 Years Ago
Fixed torch flicking on for a second when swapped to
10 Years Ago
Fixed player belt inventory not really sending in snapshots