userGarry Newmancancel

19,202 Commits over 3,898 Days - 0.21cph!

10 Years Ago
Pie menu transition animations
10 Years Ago
Fixed serialization bug in tool cupboard Removed debug output
10 Years Ago
Also hude the HUD if dead or in debug camera mode
10 Years Ago
Hide HUD when in menus etc Hide crosshair when not looking at an entity Animations for crosshair, health tooltip
10 Years Ago
Tap USE to run default option, hold to open menu Updated crosshair tooltips, stripped out old
10 Years Ago
Fixed block stage, demolish state not being networker properly Fixed player flags not saving properly Fixed conditional models not updating when block rotated Fixed block upgrading happening even if you can't afford it Fixed damage overlay flickering, weirdness
10 Years Ago
Fixed block skins being deleted on level change, leading to NREs
10 Years Ago
Compile fix
10 Years Ago
Latest building_basic_all.max
10 Years Ago
All the stuff I should have fixed before merging but forgot
10 Years Ago
Merged construction2 into trunk
10 Years Ago
Protocol++
10 Years Ago
Merge fixups
10 Years Ago
Merged with trunk
10 Years Ago
Get phrases from block grades too Demolish 4x faster Updated phrases
10 Years Ago
Pie menu disabled items, some phrases
10 Years Ago
Pie menu defaults, fixed key repeating
10 Years Ago
Building health tooltip
10 Years Ago
Overlay tweaks, foundation conditionals
10 Years Ago
Building block placement and upgrade costs
10 Years Ago
Added terrible looking overlay on building low health (removed health bars)
10 Years Ago
Simplified usage of model conditions Added condition models for wall/window/doorway corners
10 Years Ago
Updated building_basic_all.max
10 Years Ago
Trunk merge
10 Years Ago
Made conditional models work with new build system (wip)
10 Years Ago
Hammer block highlighter
10 Years Ago
Terrible looking health bars
10 Years Ago
Demolish option Warnings/Errors when SkinnedMeshCollider has invalid/missing mesh
10 Years Ago
Health Creeper Strip CommentComponents Removed InstanceCounted baseclass
10 Years Ago
Trunk merge
10 Years Ago
Initial stats balance for building components
10 Years Ago
Fixed placement guide not working
10 Years Ago
Converted remaining elements to new system
10 Years Ago
More building block conversions
10 Years Ago
Merged with trunk
10 Years Ago
Missed some rustle colliders Tweaked creation order of loaded entities
10 Years Ago
protocol++
10 Years Ago
Don't send group < 0xf777 errors to the html console Updating tree prefabs with their right prefab names Protocol++
10 Years Ago
Made LODs more forgiving
10 Years Ago
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur) Removed damage indicator that was embedded on the main camera for some reason
10 Years Ago
Made entity parenting a bit more bulletproof, error throwing protocol++ (forcing clean servers)
10 Years Ago
Updated building_basic_all.max
10 Years Ago
Block grades Hammer menu Block flipping Block upgrading Seperating skins from blocks Two sided window/wall, two sided foundation
10 Years Ago
Latest building_basic_all.max
10 Years Ago
Stripped out building block levels, levelling up, building, build proficiency, demolish proficiency
10 Years Ago
Pie menu placeholder sounds
10 Years Ago
Added description, icon to entity menus Icons +desc for tool cupboard, locks and door
10 Years Ago
Some placeholder building component icons
10 Years Ago
Fixed error getting missing translations Deleted missing prefabs in TestLevel Updated engine phrases
10 Years Ago
Merged pie menu branch into construction2