19,202 Commits over 3,898 Days - 0.21cph!
Fixed compile error due to missing root bone in chicken skin
Fixed generatemanifest/prefabupdate changing prefabs without changes
prefabupdate now 70x faster
grabbed latest phrases
Builder - try to build the bundle
Converted Rock to new HeldEntity system
Replaced Resources.Load prefab loading with PrefabLibrary class
Update building block basic source
Added window bars
Replaced placeholder textures on blocks with some different placeholder textures
Can build on top of blocks (like floors)
Hinged door stability (falls to bits of frame destroyed)
Floor placement on supports more permissive
Lock is removed properly when door is destroyed
Stability points on all non grounded blocks
Fixed UVs on a bunch of placeholder building component meshes
Fixed a bunch of pink materials
RemoteLog - moved to server prefab (gamesetup is only for the editor)
Fixed UVs on a bunch of placeholder building component meshes
Client - disconnect if exception in networking
Protocol++
Strip LightLOD from server builds
RustBuilder.exe - for the build server. Builds in paralell, catches Unity crashes and automatically retries.
Tweaked wall sockets so you can place walls next to a block/stairs
Strip TreeMesh from server builds
Merging structural integrity experiment into main
Unstable blocks fall
Show block stability tooltip
Fixed DDraw not drawing colours
Block pinning experiment
Bad stuff happens if-buildTo doesn't end with a slash
Also copy all the bullshit to the -buildTo folder
Removing timestamp from GameManifest
Seperate server build fuckup
Fixed -builtTo command line fuckup
Splitting server debug build
Allow building to specific folder if command line is set
Log when official sever is rejected because it's not on the whitelist
Putting tom's keypad on the code lock
Show warning overlay if EAC isn't running (for the people running from the exe)
Moved branding overlay to uui
.. now with less debug output
New, simpler melee vs building block damage procificency system (unbalanced)
Balanced metabolism - can now stave to death again
Hammering blocks now increases health or demolishes faster
Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
Fixed NRE in SetupPlayerFootstep
Fixed NRE in chat system
Added server.globalchat convar
Tweaking physics variables for dedicated server
Don't hide tree entities in heirachy, it helps nothing
Fixed rocks using wrong shader
Fixed procedural map not generating properly in editor
Server: delete dropped items after x seconds (temporary lag fix)
Re-added player name tags
Disabled PVP looting (until we have some other stuff in place)