userGarry Newmancancel

19,200 Commits over 3,898 Days - 0.21cph!

10 Years Ago
Upgraded project to unity5b2
10 Years Ago
Fixed WaterUpdate NRE's (probably)
10 Years Ago
Client network connection will skip out if too much time has been spent processing packets Fixed water not having reflection/refraction Removed SetIKWeight references Profiling Stuff Fixed FakePhysics running clientside (perf)
10 Years Ago
Disbale error logging in editor (crash, freezing etc) Skinned meshes update their bounds on demand instead of every x seconds Fixed warning in PlayerInventoryAnimation because of missing ikWeight param Disabled Am auto register objects
10 Years Ago
Player spec map (fudged, workable)
10 Years Ago
Labelled player animations with "PlayerAnimations" Made sure all player animations were using the RustPlayer avatar Made ikWeight use animation curves instead of calling SetIKWeight
10 Years Ago
Undone everything goosey did yesterday (fixes broken player animation, sorry dude)
10 Years Ago
Tweaked camera, sky Added ProceduralSmall map Animals now spawn everywhere (instead of just forests)
10 Years Ago
Fixed player model not playing walk animations (NaN mechanim shit)
10 Years Ago
Another stab at UI lag
10 Years Ago
Swapped UI rendering back to how it was, this new way kills frame rate
10 Years Ago
Mesh colliders for animals Fixed animal pink skins
10 Years Ago
Disabled fog in horizon clouds
10 Years Ago
Prefab names
10 Years Ago
Re-organised prefab folder Everything that autospawns should now be in the autospawn folder protocol++
10 Years Ago
Skinned colliders can no longer be convex Fixed potential headshots creating an error Fixed a bunch of compile warnings
10 Years Ago
Fixed HTML manager spawning twice Changed HTML to 'OnDemand' mode Removed player rigidbodies serverside Fixed Radiation sphere trigger math Added vis.triggers convar
10 Years Ago
SkinnedMeshCollider triangle array errors
10 Years Ago
Fixed errors with input state being null on disconnect
10 Years Ago
This should fix having to hit doors to get lock status to change
10 Years Ago
Changed ores to use standard shader
10 Years Ago
Disabled voice chat playback (crashing in u5 in SetData)
10 Years Ago
Removed redundant rigidbody warning
10 Years Ago
Material tweaks PlayerModel scene render settings
10 Years Ago
Tweaking to avoid crazy shadow flickering
10 Years Ago
Clothes material fixes Made camera clear only depth (fixes leaf outline bug in u5) Made time curve harsher - night doesn't last as long
10 Years Ago
These trees had two colliders Removed rigidbodies from more prefabs
10 Years Ago
Removed more rigidbodies Ores now properly dispense metal/sulfur ore
10 Years Ago
Fixed construction guide shader Fixed player sticking head through ceiling Fixed not unducking Fixed player collider sometimes being sidewards Fixed door falling off (!) Removed rigidbodies from a bunch of static-y stuff Disabled network sleeping (perf test)
10 Years Ago
More profiling when sending snapshots
10 Years Ago
fixed vm_rock missing event errors
10 Years Ago
Fixed NRE on server with clothes swapping Changed linux server not to ship steamclient.so
10 Years Ago
Tweaking so out of memory errors get bucketed the same Fixed NRE in PlayerInput.ClientTick Re-enabled water reflection (perf test) Wolf now uses mesh collision Fixed crash in mesh collider (unity5 - non convex mesh colliders must have kinematic rigidbody)
10 Years Ago
Disabled PVT until it works again Disabled WaterFogVolume until it stops overlaying everything Increased client connection timeout Deleted skinshader, furshader (not working in u5)
10 Years Ago
shader fixes
10 Years Ago
Sentry error fixes 2
10 Years Ago
Sentry error fixes
10 Years Ago
Include 64bit steam dlls with debug server build Lessen network grid size (perf test)
10 Years Ago
Fixed player being a black shiny blob
10 Years Ago
Added option to make Win32 client debug build Disabled water reflections (huge fps boost - possible Unity5 bug?)
10 Years Ago
Testing whether 64bit versions will allow Development mode now
10 Years Ago
Error reporter per platform
10 Years Ago
Don't fuck with timings (for now) Fixed errors not being reported
10 Years Ago
Disabling gibs (performance test)
10 Years Ago
Fixed more materials Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
10 Years Ago
Recompiled plugins with working UnityEngine.dll (!)
10 Years Ago
Updating properties on models so materials don't get re-created on import
10 Years Ago
More broken materials Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
10 Years Ago
Fixed some broken materials
10 Years Ago
More fighting with CoherentUINet.dll