userGarry Newmancancel

19,200 Commits over 3,898 Days - 0.21cph!

10 Years Ago
Increased network ent view distance
10 Years Ago
Fixed pickup not working
10 Years Ago
Missing items from last commit
10 Years Ago
Renamed some items
10 Years Ago
Wolf corpse now has cloth
10 Years Ago
Undone goosey's meta file changes that wouldn't change anything but actually broke everything
10 Years Ago
Fixed missing wolf in menu screen
10 Years Ago
Fixed lock not deploying properly when connected to server
10 Years Ago
Fixing NRE's in dedicated server (Please review these changes @andererandre)
10 Years Ago
Debug lock placement
10 Years Ago
Items can now override crosshair and use button to show information Show information and override use when lock is held
10 Years Ago
Added crosshairs If context menu has one option, just select it Show menu option on crosshair if only one option Show "menu open" on crosshair if multiple options Show "pickup item" on crosshair if pickup is the only option
10 Years Ago
Turned Sun Shafts resultions down to medium (fixes orange smear in editor) Re-enabled horizon clouds (aren't broken)
10 Years Ago
Phrase updates
10 Years Ago
Fixed error in PlayerWalkMovement on levels without TerrainMeta Added Burlap shoe + glove items
10 Years Ago
Crafting tooltip cleanup, shows ingredients
10 Years Ago
Admin site item fixes
10 Years Ago
Updated icons from admin site Fixed building plan switch strings being #phrases
10 Years Ago
Revamped item categories Updated crafting UI
10 Years Ago
Should prevent door stacking
10 Years Ago
Added lock item Added item slot system Added module: DeployToItem Added module: ItemSlot Renamed item hook OnCreated to onCreated Removed item.name (redundant) Locks are now a seperate deployable item protocol++
10 Years Ago
Fixed prone being on in player models (!)
10 Years Ago
Ignoring UnityVS.VersionSpecific.dll and meta
10 Years Ago
Deleting UnityVS.VersionSpecific.dll (it auto re-creates itself)
10 Years Ago
Added burlap trousers item Added blueprints for a bunch of items Added low grade fuel item
10 Years Ago
Icon updates
10 Years Ago
Added Icon render scene Fixed some materials
10 Years Ago
Renamed basic_torso_LOD0 to burlap_shirt Added burlap shirt item
10 Years Ago
Added Skin-Clothing Shader (with alpha testing) Tweaked player skin Tweaked basic_torso material
10 Years Ago
Added RagdollInteritable component Ragdolls now inherit effects attached to the player's model (blood squirts)
10 Years Ago
Fixed wolf ragdoll having no mesh
10 Years Ago
Ironsights now listens to an animation curve called ironsightstrength Bolt rifle ironsights zoom out after shot
10 Years Ago
More server perf tweaks
10 Years Ago
Fixed boar material
10 Years Ago
Server performance tweaks
10 Years Ago
Basic animal animation controller, speed variable
10 Years Ago
Fixed position being stomped when running Scene2Prefab Fixed wolf monument missing wolf
10 Years Ago
Fixed server NRE
10 Years Ago
Added Conditional -> HasItem Added Action -> LockUnlock Added order to context menus Clicking outside of menu now closes it Can now lock/unlock door when holding matching Key
10 Years Ago
Added Bill's door model Fixed some warnings Should be able to shoot through doors again
10 Years Ago
Added Conditional -> CanCraft Added Conditional -> IsLocked Added Action -> Craft Conditionals, Test now get BasePlayer Renamed Item.lockTime to busyTime to avoid confusions Can craft key from door (key doesn't do anything yet)
10 Years Ago
Fixed errors when no spawn handler (dev maps)
10 Years Ago
Added Tools->Admin-> updates icons/items/phrases from admin site Updated icons/items/phrases from admin site Fixed switching clothes not working when loading from save (buildingtest map) Increased protocol (itemids changed)
10 Years Ago
Cleaned up stag materials
10 Years Ago
Removed old LOD models Re-linked animal avatars
10 Years Ago
Fur shader, updated stag material
10 Years Ago
Reverted sun light (too much flickering)
10 Years Ago
Hammer now swings properly Building is no longer instant again Building effects (placeholder)
10 Years Ago
Sort item list by name in editor Tweaked sun directional light bias (might lead to flickering again?) Changed how construction socket strings get pooled BuildingBlock now derived from WorldItem, can have item associated Added door (testing, no locking yet)
10 Years Ago
Prefabbed the other animals Made animal model sets share an avatar Changed animal max texture size to 4096