userGarry Newmancancel

19,199 Commits over 3,898 Days - 0.21cph!

10 Years Ago
Fixed rcon console variables not working
10 Years Ago
Save userlist properly Print to server console when an owner/moderator joins
10 Years Ago
Fixed compile errors
10 Years Ago
Fixed user/ban list not loading on dedicated server
10 Years Ago
Added server administration boilerplate
10 Years Ago
Can now place campfires etc on foundations etc
10 Years Ago
Fixed not being able to extend foundations
10 Years Ago
Copy Steam binaries for Linux DS
10 Years Ago
Official servers
10 Years Ago
Serverlist now sortable, sorted by ping by default
10 Years Ago
fixed console command find
10 Years Ago
Footstep effects
10 Years Ago
Build the linux dedicated server in headless non debug
10 Years Ago
Fixed building block scaling etc Fixed not bwing able to shoot building blocks
10 Years Ago
Server perf.. adding rigidbodies to everything that's runtime.. even if it doesn't move
10 Years Ago
Stop Fire_Secondary when in menu
10 Years Ago
Updated clothes to use new skin shader
10 Years Ago
Fixed building parts not showing in context menu
10 Years Ago
Synced with admin site, phrases
10 Years Ago
Use the tick in lerp time. This is all fucked but it's better than nothing right now.
10 Years Ago
Flinch animations (implemented but not really)
10 Years Ago
Added skin shader (keeping old mats for comparisons)
10 Years Ago
Implemented Blunt and Slash impact effects ImpactParticles scene lets you choose bullet, blunt, slash Moved DamageTypes to its own file Melee/ProjectileAttack now specify damage type
10 Years Ago
Moved grass impact effect prefab to right place
10 Years Ago
Added right click plan switching, makes building less terrible
10 Years Ago
Added profiler blocks around all server raytraces
10 Years Ago
Transform monitor tweaks, report
10 Years Ago
Started right click build component menu
10 Years Ago
Added tick number to network messages (not used for anything yet)
10 Years Ago
Warning when transform changes (a lot) with collider and no rigidbody
10 Years Ago
Don't know why this exists, deleting
10 Years Ago
Tweaked TransformChangeMonitor for speed Dropping items now throws them forward out of the players eyes Fixed incorrect use of Random.Range in arrays with ints Fixed dropped items colliding with player
10 Years Ago
Adding UnityVS (hopefully this won't fuck Andre on osx over)
10 Years Ago
Fixed server NRE's in NetworkSleep
10 Years Ago
Profile triggers Use shitter physics on server
10 Years Ago
Added stairs Added Scott's temporary placeholder models
10 Years Ago
Added hotspot snapping for area placements
10 Years Ago
Upper floors
10 Years Ago
Foundations are now flat again Added windows and doors
10 Years Ago
Fixed headshots sometimes not working
10 Years Ago
Implemented torch holdtype
10 Years Ago
Cargo plane now drops supply drop Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children) FakePhysics velocity is now a velocity instead of linear drop Added EntityTimedDestroy (calls Kill after x seconds) Added ResourceContainer (Entity loot box style accessor) Cargo plane tweaks
10 Years Ago
Added server report command (creates debug txt file with object counts etc)
10 Years Ago
Rock viewmodel sway Networked Lerped Quaternion error fix Cargo plane motion blur
10 Years Ago
Fixed rotation not syncing proper
10 Years Ago
Fixed loading text not updating Added events/server_schedule system Cargo plane should now spawn randomly (but doesn't drop anything yet)
10 Years Ago
Fixed invisible clothes Added cargoplane and supply drop models
10 Years Ago
Added cargoplane/supply drop models
10 Years Ago
UI folder unused
10 Years Ago
Moved models into Models folder