19,450 Commits over 3,959 Days - 0.20cph!
For clarity, renaming to SteamNative
Actually build with bat file
Steam Library first checkin
Moving network implementations to their own plugin
Bootstrapping, provisioning for dedicated server, pure client
Cleaned JSON- made it our own
Cursor Manager, managing cursor locking
GameSetup - put this object in a scene to create everything you need to play in that scene
Did some player structural work
Reintroduced the menu screen
Ignore library folder, Temp folder
Simplyfying Inventory slots (got rid of redundant inventory icon)
Cleaning up. Fire is working, complete.
Added fuel, flags, modules
Campfire now functions properly !
'burnable' in item
reversavle conditions
new condition: chance
new condition: hasfuel
item event: burnt - called when item is turned to charcoal
removed IsOff - because IsOn is reversable
Item HasFuel - temporary until we have different fuels