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19,538 Commits over 3,990 Days - 0.20cph!

1 Year Ago
Publish maps from their vmap Add PackageReferences tab to map project settings
1 Year Ago
Default cloud sort order by popular, because user doesn't show anything without a userid
1 Year Ago
Revert "Ignore InputManifestTemplate.cs" This reverts commit 0b3e9ba7fad14bb5f2afa142878dc095a29bd97f.
1 Year Ago
Touch this so it gets re-generated
1 Year Ago
Ignore InputManifestTemplate.cs ClearActions shouldn't release the actions, Added ReleaseActions
1 Year Ago
Should fix MakeRelease
1 Year Ago
Fix Api reference
1 Year Ago
Store FullIdent in PackageIndex Add a tag for packages that have non-generated thumbs PackageFindAsync can take a steamid, return recently played Add ListPackages api Game home test
1 Year Ago
Use Actions
1 Year Ago
Special routing for escape key, added StopPropagation to ButtonEvent to allow stopping opening menu from in game Add Game.IsMainMenuVisible
1 Year Ago
Cleanup, refactoring
1 Year Ago
Set defaults for InputActions, correctly cascade to common if missing Cleanup
1 Year Ago
Fix AnalogMove not reaching usercmd
1 Year Ago
PrimaryAttack, SecondaryAttack to "attack1", "attack2" Fix up base addon to not use InputButton Fix actions getting stomped
1 Year Ago
Clear KeyBind on escape
1 Year Ago
Rip out native key trapping Key trapping moved to managed, works awesome https://files.facepunch.com/garry/7368ef4b-c447-4c18-813b-5851184c2dd0.png
1 Year Ago
Cleanup Handling for multi-key binds
1 Year Ago
Key bind basics
1 Year Ago
Remove unused key binds Switch InputAction.KeyboardCode to a string rather than an enum
1 Year Ago
Binding menu stubs
1 Year Ago
Don't complain if forward, backward, left, right are missing
1 Year Ago
Delete all the engine's IN_BUTTONs and iv_* binds Network Protocol++ Restore mouselook capturing Add forward/backward/left/right Add defaults behaviour for building AnalogMove
1 Year Ago
Make edit panel a popup(ish) String equality cleanup Common input cleanup
1 Year Ago
Readme: troubleshooting - vcpkg conflicts Add css `border-image-tint` property (#952) * Add css `border-image-tint` property sboxgame/issues/issues/3057 * Compile optimized shader Add option to compile optimized shaders in asset browser context menu (#953) ShaderGraph: Add Fresnel node Failing test involving generics causing EntryPointNotFoundException Fixed resolving generic methods Fixed possible stack overflow when fixing references Expanded GenericReference test to help investigate Replacing method now thinks it's inside the original assembly Fixed references to the wrong assembly in fast hotload Don't need to relink variable types Update to use new package rate api Use new favourites api Allow dry suit to be used with rebreather ShaderGraph: Fix comment UI not clamping to min max size in layout Allow tools projects to use unsafe code (#955) sboxgame/issues/issues/3124 ShaderGraph: Open just the node menu when opening from connection drag ui: Apply background image tint after converting image to linear color space Fixes sboxgame/issues/issues/2859 Revert "ui: Apply background image tint after converting image to linear color space" This reverts commit 156e71188456115acf1cf616e9211453cd10e18c. UI: Tint background image after converting to linear color (with alpha this time) sboxgame/issues/issues/2859 USP attachments worldmodels + lods Brightened up the avatar editing menu Citizen/clothing: updated tank top cut body meshes to latest rig + improved skinning along cloth edges Tools: Add "New Shader Graph" to context menu & default graph asset sboxgame/issues/issues/3149 9mm bullet and casing SceneMap (#870) SceneMap adds the ability to render map geometry in a scene world for menus, ui and tools. SceneObjects are created for visual map entities. Throw error when [ClientRpc] is added to invalid methods (not an Entity type, or EntityComponent type, or static method) Merge branch 'master' of github.com:Facepunch/sbox Tidy up and add comment Don't sort generated code blocks inside class groups! Whoops Fix ortho lights not working UI: unit tests for recursion & nesting UI: when creating a razor panel, check ancestors to make sure we're not creating recursively sboxgame/issues/issues/2714 Merge branch 'master' into input-actions
1 Year Ago
Cleanup project input properties
1 Year Ago
Fix NRE in sidebar if no usage stats yet
1 Year Ago
Update to use new package rate api Use new favourites api
1 Year Ago
Move PackageRate api + unittests New favourites api Favourite/Rating buttons are clickable
1 Year Ago
Support for compiling/publishing Library projects
1 Year Ago
Add support for Library packages
1 Year Ago
Api simplification Initialize steam sooner in editor mode
1 Year Ago
Remove Manifest from PackageRevision
1 Year Ago
Use ManifestUrl instead of Manifest
1 Year Ago
Fix file upload sometimes shitting itself Nicer manifest json url Include manifest url in package revsion
1 Year Ago
Start replacing Manifest with ManifestUrl
1 Year Ago
Support faster api auth mode
1 Year Ago
Add gamesession auth mode
1 Year Ago
Add GameSession Create new session on login
1 Year Ago
Better sql telemetry
1 Year Ago
DevPreview uses Bag instead of Scratch Table Delete unused
1 Year Ago
Fix AP startup Move some stuff to use bags instead of tables
1 Year Ago
Use Microsoft.Azure.Functions.Worker.ApplicationInsights (!)
1 Year Ago
Cleanup
1 Year Ago
Update package usage every 10 minutes Update application insights Update packages Hard configure AI Better instrumentation
1 Year Ago
Fix NRE when a package has no version
1 Year Ago
Add references and editor references to searchable index Can search for packages that reference other packages using ref:packagename
1 Year Ago
Add Package.EditorReferences
1 Year Ago
Store PackageReferences Return PackageReferences in api Show package references on revision page
1 Year Ago
Show compile errors when publishing and there are compile errors (!) When we have multiple gamemanager classes, prioritize the one from the current game package When publishing don't include package.base if we're referencing another game When an API deserialization fails, provide some context in the error message Allow projects to reference any package type Keep more log files NeedsLocalBasePackage return false if we're not a game or are referencing a game
1 Year Ago
Compilers can reference packages Add Project/AddGameWithPackageBase unit test