userGarry Newmancancel

19,213 Commits over 3,898 Days - 0.21cph!

1 Year Ago
Get rid of the blue skin
1 Year Ago
Fixed uploading runtime addons not working
1 Year Ago
This is faster without the parallel Add benchmark project Induce a tools hotload swap after game hotload - for the sakes of consistency This was happening anyway, just at a random point Make matt's amsi patch default (-amsi to disable)
1 Year Ago
This leafiest asset stuff isn't used anymore When registering custom asset type assets, register the compiled version too - which stops it thinking they're not compiled If imported GameResource isn't compiled then compile it Fixed passing in wrong name to RegisterResourceReference (might not be a bug but it looks like one)
1 Year Ago
Only add events on retail Don't hotload/etc compiled assemblies that we've already hotloaded Client only reload assemblies that have changed No need to re-verify assemblies that we've already verified Parallel thread .cs reads Cleaner Generators Clean compilegroup/compiler thread stuff Entity.FindByIndex<T> just return null if can't cast to right type Fix test TypeLibrary hunch speedups Don't do GC during server addon loading Include editor sounds so everyone gets annoying compile sounds Hotload manager use its own logger Include compiled shaders on server Disable AC optimization (it's not filling the resolver in propertly) Merge branch 'master' into iteration-speed-sucks Order the syntaxtrees before giving them to the compiler, because hotloading is going to want the names of things to be as close as deterministic as possible Fix compile notifications popping up on boot Fix compile notifications appearing on the top left of the screen for no reason Not using it, but can at least fix SetWindowNoActivate Merge pull request #688 from Facepunch/iteration-speed-sucks Speed up code iteration time
1 Year Ago
Fix compile notifications popping up on boot Fix compile notifications appearing on the top left of the screen for no reason Not using it, but can at least fix SetWindowNoActivate
1 Year Ago
Order the syntaxtrees before giving them to the compiler, because hotloading is going to want the names of things to be as close as deterministic as possible
1 Year Ago
Fix package selector property not saving or updating Don't pass #local packages to GameSupport optimized shader build Fix crash when fetching object bounds too early Fix water reflections renderbounds so it doesn't take the size of the entire map Switch @visibility to @internal - because afaik it's the only visibility that makes sense + add unit tests Merge branch 'master' into iteration-speed-sucks
1 Year Ago
Switch @visibility to @internal - because afaik it's the only visibility that makes sense + add unit tests
1 Year Ago
EventBatch pass additional columns
1 Year Ago
Only add events on retail Don't hotload/etc compiled assemblies that we've already hotloaded Client only reload assemblies that have changed No need to re-verify assemblies that we've already verified Parallel thread .cs reads Cleaner Generators Clean compilegroup/compiler thread stuff Entity.FindByIndex<T> just return null if can't cast to right type Fix test TypeLibrary hunch speedups Don't do GC during server addon loading Include editor sounds so everyone gets annoying compile sounds Hotload manager use its own logger Include compiled shaders on server Disable AC optimization (it's not filling the resolver in propertly)
1 Year Ago
Logging in CompileGroup TypeLibrary logging Diagnostic event for start to end code iteration timings
1 Year Ago
Remove log tags Remove the rest of the log tags Texture.Update doesn't crash with wrong sized data, can update the first mip only, will generate the other mipmaps if only updating the first mip SkiaTextBlock will update the texture instead of disposing and creating a new one Add names for other runtime textures to aid debugging Add logging menu to editor, can switch Trace/Detailed logging on https://files.facepunch.com/garry/88a623bf-7fcd-4245-bf05-13ae6da6f5d9.png
1 Year Ago
Don't need special checks for IClient anymore in netcode, because it's an IEntity IClient and IEntity can be [Net]
1 Year Ago
I left my test code in 😅
1 Year Ago
Api Updates
1 Year Ago
Api updates
1 Year Ago
Api updates
1 Year Ago
Dedicated server fixes MapSchema experiment (unexposed) Re-add ResetMap, HammerID is a string Protocol++ (sorry, HammerId forced it) Remove Entity.IsClient, Entity.IsServer (just add Game. in front of them)
1 Year Ago
Remove Leaderboard + Rankings backend (sorry ziks, we built this on quicksand)
1 Year Ago
Latest Api
1 Year Ago
Latest Api
1 Year Ago
Latest Api
1 Year Ago
Latest APi
1 Year Ago
Strip out built in noclip Devcam cleanup PackageExtensions to SandboxGameExtensions Transform.ConcatTransforms => Transform.Concat Move GameServices to Sandbox.Internal Organize base extensions into one class Move Assert to Sandbox.Diagnostics NullChecks => SandboxGameExtensions Move internal EntityUtility to OOBChecks Move DevCam stuff to Sandbox.UI.DevCam from Sandbox Move Sandbox.MenuEngine.FileSystem.OpenFileDialog to Sandbox.MenuUtility.OpenFileDialog Rename Sandbox.FileSystem in System.Tools to Editor.FileSystem Move Sandbox.IMenuAddon to Sandbox.Internal and make it an interface Added "Animation Speed" property to prop_animated Implement prop_data SpawnMotionDisabled Use prop_data.SpawnMotionDisabled for parking_barrier first gib PackageExtensions to SandboxGameExtensions Transform.ConcatTransforms => Transform.Concat Move GameServices to Sandbox.Internal NullChecks => SandboxGameExtensions Move internal EntityUtility to OOBChecks Move DevCam stuff to Sandbox.UI.DevCam from Sandbox Move Sandbox.MenuEngine.FileSystem.OpenFileDialog to Sandbox.MenuUtility.OpenFileDialog Rename Sandbox.FileSystem in System.Tools to Editor.FileSystem Move Sandbox.IMenuAddon to Sandbox.Internal and make it an interface Revert "Move DevCam stuff to Sandbox.UI.DevCam from Sandbox" This reverts commit e084b44e963a5ada259328585b83444dfc66d5d0. Merge branch 'rubat-pain-day-2' of sbox into rubat-pain-day-2 Make Global a real static class, Remove GameService completely (we can take another run at this) Rename Sandbox.Global to Sandbox.Game Remove Rand, add Game.Random Fix devcam scss Delete Host, move everything to Game Remove Client, replace with IClient, Client.All is now Game.Clients Move Local.UserPreference to Game.Preferences Remove 'Local', all moved to Game Moved everything from Map. into Game. and deleted Map Merge branch 'master' into engine-refactor-3 protocol++
1 Year Ago
1 Year Ago
protocol++
1 Year Ago
Add GetParameterType, GetParameterName and GetParameter<T> to AnimationGraph Add AnimatedEntity.GetAnimParameterRotation Add editor for animated entity which extends the entity inspector with animgraph parameter inspector https://files.facepunch.com/layla/1b0911b1/sbox-dev_hLHvjjjIWi.mp4 alphabetic sort on params Merge branch 'master' into engine-refactor-3
1 Year Ago
Moved everything from Map. into Game. and deleted Map
1 Year Ago
Move Local.UserPreference to Game.Preferences Remove 'Local', all moved to Game
1 Year Ago
Remove Client, replace with IClient, Client.All is now Game.Clients
1 Year Ago
Delete Host, move everything to Game
1 Year Ago
Remove Rand, add Game.Random Fix devcam scss
1 Year Ago
Make Global a real static class, Remove GameService completely (we can take another run at this) Rename Sandbox.Global to Sandbox.Game
1 Year Ago
Organize base extensions into one class Move Assert to Sandbox.Diagnostics
1 Year Ago
Strip out built in noclip Devcam cleanup
1 Year Ago
Fixed console key not working in editor
1 Year Ago
Removed Sandbox.Hooks obsolete code Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game) Replace tools addon usage of Utility.RunCommand Merge branch 'master' into pain_day Merge remote-tracking branch 'origin/pain_day' into engine-refactor-2 Move DebugOverlayAttribuite to Event.Debug.Overlay Update GameDebug.cs Remove Entity WaterLevel + WaterEntity Protocol++ Hide EntityComponentAccessor, make component system interface based, accessible on IEntity (from tools etc) Clear that up, add some extensions to get water level easier Remove PhysicsBody.WaterLevel Show components in Entity list TypeLibrary.GetDescription becomes TypeLibrary.GetType Make AssemblyInitialize internal Remove ApplicationTimings BBox's "center" constructor takes an optional size argument Remove env_tonemap_controller, Remove EnginePostProcess, Remove ITonemapEntity, make SceneTonemapParameters internal Warning fixes SandboxEditor becomes Editor Rename Tools to Editor ToolEvent to EditorEvent Can change visibility of Razor created panels using @visibility https://files.facepunch.com/garry/ba7154d8-e33c-4ce8-b799-09ad82dc8d17.png Move PhysicsJoint, CollisionRules, PhysicsSettings to Sandbox.Physics Move Sandbox.Easing to Sandbox.Utility.Easing Move PerformanceStats to Sandbox.Diagnostics Put CircularBuffer in Sandbox.Utility Flatten all the extension classes to per-assembly classes Move Logger to Sandbox.Diagnostics, making Logging internal Make Sandbox.TextureLoader.Image internal Delete AboutDialog Move Task related stuff to Sandbox.Tasks Move Noise to Sandbox.Utility Squashed commit of the following: commit 9f84591e8130aa00e90d4ea6a6ceab96a0860585 Author: Tony <devultj@gmail.com> Date: Mon Nov 14 14:16:54 2022 +0000 Update Water and VoxelChunk to use tags commit e178470dbc3917cf3b5321c3326a69e2726dfd1a Author: Tony <devultj@gmail.com> Date: Mon Nov 14 14:08:32 2022 +0000 Refactor DamageInfo to use tags instead of flags - Obsolete DamageFlags, DamageInfo.Flags, DamageInfo.WithFlag, DamageInfo.Explosion - Add DamageInfo.FromExplosion, DamageInfo.WithTag, DamageInfo.HasTag - Replaced all obsolete flag usage with new tag usage Completely remove DamageFlags Minimal addon correct fov calculation Move glow component to addon code Don't switch loading screen to addons Remove further obsoletes Merge branch 'master' into engine-refactor-2 Merge fixes Merge branch 'master' into engine-refactor-2 engine-refactor-2 Engine refactor 2
1 Year Ago
Fixed writing null strings Merge branch 'master' of github.com:Facepunch/sbox Merge branch 'master' into engine-refactor-2
1 Year Ago
Latest engine refactor
1 Year Ago
Latest engine refactor
1 Year Ago
Don't generate resource for any shaders that fail to compile "getpos" runs clientside, uses Camera.Position, Camera.Rotation - fixes inaccurate values being reported. Removed cl_showpos Fix some warnings Pressing ESC in asset picker closes it Hammer remote packages use new .bin path, remove all the legacy support Parallelize MapClass parsing Add a "New Shader.." button in the asset browser Input.AnalogLook and Input.AnalogMove are accessible serverside like everthing else in Input Use CircularBuffer for InputHistory Make Input serverside asserts a bit more clear Fix SoundEvent using the max value when not supposed to Breakables follow animations when attached to a bone Adds Model.GetBoneTransform. Transform.RotateAround, Transform.ConcatTransforms Add ability for AnimatedMapEntity to be breakable Follows the same rules as normal props/door models Update Parking Barrier prop to use embedded break pieces Remove this ancient source behaviour we've been keeping around that amplifies the Input.AnalogLook pitch by 1.5 props update adding rig/ animation to aircon / fix bad naming convention adding meta data for some props tweaked wall_vent LOD tweaked LOD distance on some props to something useful removing old tree model Merge branch 'master' into engine-refactor-2 Merge fixes
1 Year Ago
Remove DebugOverlay
1 Year Ago
Minimal addon correct fov calculation Move glow component to addon code Don't switch loading screen to addons Remove further obsoletes
1 Year Ago
Squashed commit of the following: commit 9f84591e8130aa00e90d4ea6a6ceab96a0860585 Author: Tony <devultj@gmail.com> Date: Mon Nov 14 14:16:54 2022 +0000 Update Water and VoxelChunk to use tags commit e178470dbc3917cf3b5321c3326a69e2726dfd1a Author: Tony <devultj@gmail.com> Date: Mon Nov 14 14:08:32 2022 +0000 Refactor DamageInfo to use tags instead of flags - Obsolete DamageFlags, DamageInfo.Flags, DamageInfo.WithFlag, DamageInfo.Explosion - Add DamageInfo.FromExplosion, DamageInfo.WithTag, DamageInfo.HasTag - Replaced all obsolete flag usage with new tag usage Completely remove DamageFlags
1 Year Ago
Move Noise to Sandbox.Utility
1 Year Ago
Move Task related stuff to Sandbox.Tasks
1 Year Ago
Make Sandbox.TextureLoader.Image internal Delete AboutDialog
1 Year Ago
Move Sandbox.Easing to Sandbox.Utility.Easing Move PerformanceStats to Sandbox.Diagnostics Put CircularBuffer in Sandbox.Utility Flatten all the extension classes to per-assembly classes Move Logger to Sandbox.Diagnostics, making Logging internal
1 Year Ago
Move PhysicsJoint, CollisionRules, PhysicsSettings to Sandbox.Physics