8,237 Commits over 2,649 Days - 0.13cph!
Fucking water texture fuck the fuck off
Reset item.removeTime on load serverside, to avoid items falling into limbo
Added input Reset To Defaults
Added mouse blocking canvas when binding a key
Fixed options starting on wrong screen
Fixed being able to open chat when it's disabled
Fixed client rpc prediction cull not working (own weapons effects playing twice)
Use scaled time for client tick + lerp (timescale debugging weapons)
Don't split textures into different bundles (loadtime vs diskspace)
Include default key config on osx
Enabling LoadInBackground on sounds - to see what happens
Centralised place to Instantiate GameObjects (for better debugging/tracking)
Fixed missing linux config
Copy default config properly
Added new bindable input system
Properly replace binds, properly remove binds
Fixed find, save convars
Converted unity GetButton to custom system
Fixed keys_default not always running
Support multiple materials
New ak47
Make sure everything is saved before uploading
Check for problems before allowing upload
Create and include a bundle
Upload version tag
PerformanceReport format fixes
compile windows using vs2015
More library organisation
Moved networking base to its own dll
Moved protobuf shit to a seperate library
Client doesn't need clientinfo anymore