8,237 Commits over 2,649 Days - 0.13cph!
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit
Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
Removed half-block + half-block slanted
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
Fixed door collider layers
Fixed NRE running dump clientside
Removed animators from crate/loot barrel
Merging production changes
Fixed not reporting parameter errors properly
Removed animators from stuff that shouldn't have them
Doors/gates use animations (client and serverside)
Doors/gates use animations (client and serverside)
DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
Doors use animations
Doors are animated on server
Removed redundant Construction_Trigger layer
Model and Animator components aren't culled on server (might cause issues)
F6 draw colliders is now a toggle
F6 draws Box Colliders too
FileStorage, memory caching
Should fix the +-* thing proper
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
Fixed uiscale not working
Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
Fixed numpad keys changing graphics setting when typing in chat etc