userGarry Newmancancel

19,538 Commits over 3,990 Days - 0.20cph!

2 Years Ago
filter archived packages Use api for search on index (unifying!!) Update search index on edit
2 Years Ago
Find uses search service
2 Years Ago
Fixed text panels not updating when string changed
2 Years Ago
Better search indexing start
2 Years Ago
Entity/Npc/Model list use new package/find/ api
2 Years Ago
Clear background image if setting to a missing/invalid image Add Package.FindAsync (new api) replaces Package.Query Only compile runtime local addons if they need compiling Load runtime addon resources on activate (so sounds work etc) Add active property to button
2 Years Ago
We only need to rebuild the panel's box if yoga or our parent position changed Add checker for HasNewLayout Don't try to cache null packages Fix transitions causing recursive selector checks Speed up HasClasses Refactor Panel system so PreLayout only recurses when it really really needs to Only call FinalLayout if we need to https://files.facepunch.com/garry/8df37b66-e43c-4c46-9123-022f6888b7e7.png Fix backwards compatibility
2 Years Ago
Fix spawnmenu invert
2 Years Ago
Update spawnmenu, package spawning tests
2 Years Ago
Fix Panel.OnParametersSet getting called twice
2 Years Ago
Don't use localhost api - I knew I was gonna do this eventually
2 Years Ago
Fix error when query was empty Asset -> package
2 Years Ago
Switch to new find/get api endpoints
2 Years Ago
Redirect fix
2 Years Ago
Only show assets if you have permission to view them Add Tests Simpler easier to use and more powerful package finding
2 Years Ago
Less debug spam
2 Years Ago
Local packages untangled from remote packages Local packages now end in #local and are completely separate from remote packages. This means you don't have to disable your game project to test the published version. It also means your launch configs are now broken. To fix just go in the config for each one and set them back up. I've updated the Game list page to razor so we could have the local game tab.
2 Years Ago
Resolve map propertly
2 Years Ago
Gamelist has a local tab
2 Years Ago
When runtime mounting a runtime addon, wait for it to compile before returning
2 Years Ago
Fix client assemblies not getting swapped before entity deltas
2 Years Ago
Local packages all end in #local, don't stomp remote packages Mount local map, local gamemode when starting
2 Years Ago
Fix compiler not finding runtime game dll when compiling runtime addon Can get TypeDescription by fullname (namespace.typename) Runtime addons can define their primary class
2 Years Ago
Automatically rebuild the project page on hotload Disable debug spam Package.MountAsync can load the addon assembly too
2 Years Ago
Update tooltip text if tooltip text changes while visible
2 Years Ago
Don't let game code use ConsoleSystem.GetValue or SetValue to access engine convars
2 Years Ago
Update zio to latest
2 Years Ago
define _SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS todo: look at whether we should update protobuf
2 Years Ago
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2 Years Ago
Fix crash when shutting down during a level transition
2 Years Ago
Implement PhysicsShape.RemoveTag Only change datatable tags on the server (suspect this will fix https://sentry.io/share/issue/2446b124736f483ea51358d927983db6/
2 Years Ago
Fix crash when changing maps PerformanceTrace Physics World Step Add perf trace for EvaluatePose Add perf trace on trace + prediction
2 Years Ago
Fix crash when compiling material
2 Years Ago
Strip unused WorldGroupWorldInfo Fix worldgroup crash on server shutdown, see comment in CWorldGameSystem::LoadWorldGroupInfo
2 Years Ago
Fatter menu
2 Years Ago
Fix streamdeck popup
2 Years Ago
Fixing obsolete stuff
2 Years Ago
Package Categories are dynamic Cleaning up
2 Years Ago
Just ignore GameCategory
2 Years Ago
Obsoleting GameCategoryTypes