userGarry Newmancancel

6,664 Commits over 2,345 Days - 0.12cph!

11 Years Ago
Fixed up PlayerModel scene
11 Years Ago
Updating RustBuilder
11 Years Ago
This should fix a bunch of warnings in the server build
11 Years Ago
Fixed PrefabPreProcess sometimes completely culling the object, leading to errors/crashes
11 Years Ago
Performance Report fixes
11 Years Ago
Fixed missing stack size Fixed not being able to click on overlay panels (codelock, assign to friends etc)
11 Years Ago
Server Cull bush rustling
11 Years Ago
Fixed decals not retiring
11 Years Ago
Removed some debug printing Updated error report urls Disabled river sound spam
11 Years Ago
Layer fixes
11 Years Ago
Dynamic batching test
11 Years Ago
Performance tweaks
11 Years Ago
Dynamic batching test 2
11 Years Ago
Tweaked animal speeds Added effects.grass Tweaked spawn counts Perf/Memory tweaks
11 Years Ago
Server compile errorz
11 Years Ago
Fixed performance regression
11 Years Ago
Don't run analytics in editor Fixed error reporting sometimes failing
11 Years Ago
fullscreen exclusive mode
11 Years Ago
Error reporting tweaks
11 Years Ago
Fixed re-saving every asset in editor after playing (please give us InstantiateInactive @unity3d)
11 Years Ago
Tweak
11 Years Ago
Entity.isClient set up properly before entity is activated
11 Years Ago
Fixed up playground map
11 Years Ago
Added shader level setting to tweaks menu Gave some shaders low lods (to the best of my abilities) Updated phrases Terrain Quality shader LOD now adheres to graphics.shaderlod too
11 Years Ago
Fixed loot window scaling
11 Years Ago
Fixed players being lootable from distance and when alive
11 Years Ago
Punish people with laggy/exploited connections (instead of the people they're playing with) Network protocol++
11 Years Ago
Show server message when connection is kicked Fix for kick on connect
11 Years Ago
Changed how SetupEffect so it always gets called before Awake/Start/Etc HeldEntities can modify the view delta HeldEntities can modify the camera Fixed lookingAt working through terrain
11 Years Ago
Updated phrases Updated lootspawn
11 Years Ago
Server exception fixes
11 Years Ago
Fixed view drift when escape'd Added admin teleport <name|steamid|nothing> (players only) Added admin teleportany <name|steamid|entityname|nothing> (any entity) Tweaked unresponsive kick Fixed Warmup warming up shit that it didn't need to warm up (speeds up pressing play in editor)
11 Years Ago
Fixed warnings
11 Years Ago
Strip the collider and component from MovementSoundTrigger on serverside
11 Years Ago
Prefab pre-processing tweaks
11 Years Ago
Fixed some effects not playing
11 Years Ago
MovementSoundTrigger wasn't culling itself on server BuildPrefabs logging Added GameObject.Hierarchy.Components to diagnostics
11 Years Ago
Build tweak
11 Years Ago
BuildPrefabs use deletion queue instead of doing it straight away
11 Years Ago
Show layer names in MainCamera.Distances Fixed shakey ragdolls Fixed chicken ragdoll having wolf bones (!) Tweaked sign placement rules
11 Years Ago
Fixed hammer not working if clicking too fast Fixed hammer having no impact effects
11 Years Ago
Sleeping bags use new deploy system Sleeping bag placement is restricted better (prevent placement inside stuff exploits) Fixed condition bar showing for some items that had condition disabled Can place signs rotated GizmosUtil.Draw* no longer ignores the current matrix
11 Years Ago
No placing sleeping bags under water
11 Years Ago
Fixed vitals sometimes not showing
11 Years Ago
Fixed items ejected from furnace/campfire/storagebox falling through the world
11 Years Ago
Dropped items can finally have unique models Network/Save protocol++ Changed how InitShared/PostInitShared get called to be clearer Fixed another sleeping bag exploit Renamed a bunch of files
11 Years Ago
Missed file
11 Years Ago
Merged from main
11 Years Ago
Prevent placing sleeping bag inside resources
11 Years Ago
Merged in itemmodels