userGarry Newmancancel

8,237 Commits over 2,649 Days - 0.13cph!

10 Years Ago
More fucking save bullshit
10 Years Ago
More fucking save bullshit
10 Years Ago
Save diagnostics
10 Years Ago
Got rid of NPC Option weird code
10 Years Ago
Save speed tests
10 Years Ago
AI garbage
10 Years Ago
Save speed tests
10 Years Ago
Made arg.GetBool sane
10 Years Ago
Save optimization tests
10 Years Ago
"save 1" will wait for the save to finish
10 Years Ago
Added .Copy( to proto classes Fixed ModelState pooling monstrosity
10 Years Ago
Clients don't know if other players are admins/developers
10 Years Ago
Save speed tests
10 Years Ago
SaveInfo pooling
10 Years Ago
Some AI pooling
10 Years Ago
Highlight exceptions in server console
10 Years Ago
Optimized pool stack code Protobuf writing is totally garbage free Protobuf reading is totally garbage free except for strings
10 Years Ago
TrimExcess on network queue
10 Years Ago
Only do OnGUI's if UNITY_EDITOR Pooling, GC, Profiling
10 Years Ago
Snapshot streaming tests
10 Years Ago
Replaced the poolallocator script because I didn't realise it existed, I'm a dick, sorry andre Added client "sv" console command, runs command on server
10 Years Ago
Renames
10 Years Ago
Optimization & Fixes
10 Years Ago
Fixed potential NRE
10 Years Ago
More pooling + slow warnings
10 Years Ago
Clientside ItemCommand mixups
10 Years Ago
Fixed fuckup
10 Years Ago
ObjectList, a garbage free params[] RPC calls use ObjectList
10 Years Ago
ObjectList, a garbage free params[] RPC calls use ObjectList
10 Years Ago
More warnings and pooling
10 Years Ago
More warnings and pooling
10 Years Ago
More useful time warnings
10 Years Ago
Less garbage
10 Years Ago
Profiling, optimizations
10 Years Ago
Fixed NRE
10 Years Ago
Minimized .ToProtoBytes() usage Fixed server info throttle not working Added common interface for protobuffer created classes Remove unused code from BaseNetworkable Removed (slow) debug code in SpawnNewPlayer
10 Years Ago
More pooling, more time warnings Save/Load streaming
10 Years Ago
Eradicated System.BitConverter usage
10 Years Ago
Fixed crafting NRE
10 Years Ago
TimeWarning pooling Disabled CommandBufferManager on server
10 Years Ago
Clear the pool after loading a save Added server.poolclear, client.poolclear Network write implements a generic stream Network entities via steam instead of creating bytes
10 Years Ago
Added server.pool, client.pool Fixed ragdoll spazzy Fixed player animation weirdness Added Facepunch.ByteConvert (convert bytes <-->vars without allocations) Protobuffers MemoryStream allocations are pooled Protobuffers use Facepunch.ByteConvert instead of allocating BinaryWriters Protobuffer Key class switched to a struct
10 Years Ago
Fixes
10 Years Ago
More fixes
10 Years Ago
Fixes
10 Years Ago
Fixes
10 Years Ago
Pooling Fixes/Tweaks
10 Years Ago
Reduced the cost, increased the health of roof blocks
10 Years Ago
Save loading fuckup
10 Years Ago
Network++ Deserialize protobuffers using streams (gc--)