userGarry Newmancancel

8,237 Commits over 2,649 Days - 0.13cph!

10 Years Ago
Network Cache
10 Years Ago
Reduced cupboard health
10 Years Ago
updated RustBuilder
10 Years Ago
Clientside GC
10 Years Ago
AI garbage, perf
10 Years Ago
Removed BaseEntity.Is<T> (server ai gc)
10 Years Ago
Added MeshColliderBatch tag Less GC + cpu by skipping GetComponent<MeshColliderBatch> if MeshColliderBatch tag isn't set on gameobject
10 Years Ago
AISenseRedirect is redudant (we use .ToBaseEntity) (server perf and gc)
10 Years Ago
Throw error in CreateModulator if array out of bounds OnHolster/OnDeploy should only be called for local players
10 Years Ago
Merged Diogo's awesome water in
10 Years Ago
Fixed doors not shutting clientside, on the first USE Server Corpse Profiling
10 Years Ago
Fixed comfort/radiation/heat triggers not working
10 Years Ago
Enitty save pooling tweaks
10 Years Ago
BuildInformation generator
10 Years Ago
Sqlite perf
10 Years Ago
Some more profiling
10 Years Ago
Fixed devbranch branding not showing
10 Years Ago
Fixed pool sometimes not setting object to null on free
10 Years Ago
Re-enabled EAC logging, disable automatically on exception
10 Years Ago
renamed to grass.displace
10 Years Ago
Added graphics.grassdisplace (to enable/disable grass displacement)
10 Years Ago
Clear server log files on startup
10 Years Ago
k_EAuthSessionResponseVACCheckTimedOut fix (kinda) Server browser perf
10 Years Ago
Steamworks files
10 Years Ago
Performance stuff Bug reporter - report correct memory amounts
10 Years Ago
Server fix
10 Years Ago
In game bug reporter
10 Years Ago
Disabled some EAC stuff - causing IndexOutOfRangeException spam on the server
10 Years Ago
Scenes 2 prefabs, all
10 Years Ago
NRE fix Re-exporting tweaks prefab
10 Years Ago
Fixed NRE in CreateByPartialName
10 Years Ago
UnityEngine.Entity.SV.Savelist.Counts.txt
10 Years Ago
Warn if skipping saving an entity because of some bullshit
10 Years Ago
Updated buildingtest.sav
10 Years Ago
More sound recycling errors
10 Years Ago
Fixed phantom player models Timewarnings
10 Years Ago
Extra timewarnings to find the source of some server perf spikes Reverted stability change so that all buildings don't fall down on server restart
10 Years Ago
Fixed NRE in GamePhysics.Trace
10 Years Ago
Added ConVar.Global.gamepool - disabled by default
10 Years Ago
Fixed NRE in weapon reload
10 Years Ago
Server NRE
10 Years Ago
Manifest - include all prefab names
10 Years Ago
Added sound templates to asset bundles
10 Years Ago
developer 1 only works for admins/developers
10 Years Ago
Hashset.TrimExcess/Clear seems to sometimes crash Unity!!?!??!
10 Years Ago
Don't let players do anything while receiving snapshot Fixed "sync position" being disabled on player prefab (!)
10 Years Ago
5.2.1p1 fixes
10 Years Ago
5.2.1p1 fixes
10 Years Ago
EAC Update
10 Years Ago
Hacked around getting stuck on receiving data