19,224 Commits over 3,898 Days - 0.21cph!
Show generics
Correctly get documentation for methods with generic args
Clean up dev preview page
Temporary hack for api categories
Periodically update session
Only show Api classes that we haven't listed
Fixed documentation not showing for methods with no args
Show base class
Don't show base class members on class page
Api sidebar links to member properly
Fixed documentation not showing for methods with & args
Move NodeEditor to Tools.NodeEditor
Move Sandbox.InternalTests to Sandbox.Internal.Tests
Move everything in the tools addon under the tools namespace
Get rid of Tools.ApplicationTimingsWidget namespace
Undone the `Sandbox.Internal.Documentation` stuff - this wasn't the best way
Dev Preview Lottery system
Strip out that drag drop bullshit
Check for code changes in the background
Class sidebar links
Dev Preview tweaks
Entity._components shouldn't be accessible
Fix warning
Strip SetBlurState
Drag Drop tests (wasted morning)
Document PhysicsWorld slightly
lowercase Object and Void
Length Documentation
ConsoleSystem documentation
Documenting CurrentView, Local, Screen
Document ThreadSafe
Document Host
Document GameServices
Physics Documentation (kind of)
Documentation from xml files
Show obsolete information
Obsolete Vector3.OneX, OneY, OneZ
Make Rect3D internal
Testing Documentation Categories
Delete ColorXYZ, color-interpolation
Don't save a file to C:\\temp\\aaaa.zip during compile
Build addons as part of ci/pull
Upload zip on ci
Delete Unused
Add Release API
Fix warnings
Use latest version for docs (experimenting)
Fix CI complaining about Steam
Fix addons writing .vs folder in a random place
Zip up documentation assemblies
Run sbox-dev.exe -test on pull/ci
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Capture and report c# stackoverflowexception's (we can't recover from them right now, but at least we can know that they're happening)
Add fish.cat_harvest unit test
Fix infinite loop in AccessControl
Fix deleting asset media
Fix edit org update exception
Fix exception when choosing org name
We don't need to record when people fail at updating their discord
Increase AssetRate timeout
Sentry tweaks
Stop the buttons moving around
Skip over mounting addon path if it doesn't exist
Revert "Lets try this"
This reverts commit 7531b00e15e30c5603af2cac268a4f3372870507.
Revert "Don't post sentry releases manually"
This reverts commit 7f6d1720c79c553baa942fcb00306070bfd222c5.
Revert "Use Sentry's own release action for more detail"
This reverts commit b109e9dfb0a3ae41ad72cee0801bebc4aa6eca43.
Remove GetContext etc from isteamaudio
Use Sentry's own release action for more detail
Don't post sentry releases manually
SA log printing
SA: Destroy the scene if we couldn't load map geometry
Use pointers, manual scene delete function, breadcrumbs
Make PerformanceStats.All a ConcurrentDictionary
Don't have to be logged in to watch get page
Use crashpad for fatal errors
Fix editor fullscreen positioning
Launcher position cleanuip
Fixed not cancelling CancellationTokenSource on dispose
Add nullcheck in CProceduralWorkingSet_MapReferences::UpdateAssetList
switch sentry backend to crashpad
Set error tag stating whether tools, server or game
Add error tag to determine whether running under proton
Lets record what gamemode and map we're crashing in, to see if there's any kind of patterns
Lets set the explicit path to crashpad_handler.exe instead of just hoping
Reinstall crash handler after startup
Don't let non game owners upgrade themselves in discord
No that it matters
Capture GPU information before it crashes
Admin Pages don't need this now
Disable RetryOnFailure
Report exceptions