6,664 Commits over 2,345 Days - 0.12cph!
Network++ (can't remember whether I did this already)
Loot tables, phrases, manifest
Fixed dropping blueprint on item sometimes combining/stacking them
Player spawn fix (Awake isn't called until spawn on the client anymore)
Fixed some missing weapon attachment points
Silencer world model
Parenting fixes (to help avoid spectator offset fuckups)
Fixed not being to drag out of 1st weapon mod slot
No crosshair stuff when spectating
Server send spectated entity immediately when begin spectating
Leave old visgroups AFTER joining new ones
Tweaked viewmodel to reduce jitter
Client disconnect error fix
Fixed attachment points on pump shotgun + thompson
If spectating in first person use player eye angles
Fixed 3rd person spectator offset
In eye view for specator uses correct eye bone
Smoothed dev camera, automatically hides HUD and draws local player, jump slows down cam movement
camlerp convar alters lerp for dev camera
Keypad plus and minus change quality level, multiply toggles HUD
Coldbreath only shows when players are close enough to see it
F4 = screenshot (saves one with hud and one without)
F9 = big screenshot (5x the size of normal screenshot but water and ssao doesn't render)
Added graphics.dof_aper, graphics.dof_blur
Tweaked eye materials
Fixed buildings not dropping gibs
Screenshots location fix
Log colours
Extra Logging
Fixed removeowner talking about moderators
Fixed clothing not showing when player first enters pvs
Cleaning away usage of Awake, Start, OnEnable in entities
Cleaned up LODGrid.Instance testing
Offset loading when opening steam inventory
Fixed attachment networking fuckupz
Do warmup in coroutine so game stays responsive (kinda)
Shader variants wamup
Fixed ALT head rotation offset fuckup
Don't bother warming up effects in editor, we cool
Making ironsight definition less stupid
Added scope slot
Changed how ironsights work
Fixed weapon attachments breaking weapons if not changing stats
Fixed weapon attachments breaking shoot sound when not silencer
Can wear hats with bandana
Weather settings in RustEditor/Environment
AK entity scope attachment bone
Reticle position, shader, sprite
Mask Clear shader
Updated ironsights to use new system (so some of them might be wrong)
Viewmodel fixups, unification
Entity attachment positions
Weapon slots shown on icon
Can equip mods by dropping onto weapon icon
Merging holosight branch into main
Pieshape converting to OnPopulateMesh
Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels