6,664 Commits over 2,345 Days - 0.12cph!
High gate boilerplate
RPC Distance test debug output when fails in editor
Door close "delay" on server
Hacking around linear/gamma fuckups in UnityEngine.UI.Button.colors
Missing meta file
Fixed weapons + weapon attachments sometimes dissapearing when transitioning between network groups
Added admin.mutevoice <player>
Added admin.unmutevoice <player>
Added admin.mutechat <player>
Added admin.unmutechat <player>
Should fix the player getting stuck in wounded state
Give commands now only need a partial item name
Fixed pumpkin falling through world
Optimized BseNetworkable.FindInGroup
Fixed NRE in NetworkDestroy
Weapon attachments lose condition
Fixed bow viewmodel arrow dissapearing
Fixed large furnace loot panel
Fixed signs sometimes not showing their images
Fixed respawn screen not showing properly if escape pressed while fading in
Database indexes
Life stories are saved in a database
Life story records time born, time died in unix timestamp
Show death info when rejoining a server
Death fadein screen is a little bit faster
Note item is a default blueprint (it's still useless, but it will stop people wasting shards on it)
Fixed server join button colours
Fixed server history not showing
Try to stop menu music when loading music starts
Fixed all icons highlighting like beltbar icons
Added global.streamermode <0|1>
Added chat.add2 <steamid> <text> <name> <namecolor#fff> <volume0-1>
Melee attacks increase heartrate
Heart uses more calories
Fixed serialization errors in PlayerModel.cs
Fixed gate locks (temporary hack), door speeds
Building parts get less black when they're damaged
completely nerfed the torch
Commented out bone warning (can happen on building blocks when the skin isn't setup yet)
Warnings and protection on null named players - which should never happen but apparently is
Proper fixed bone warning
Can spectate entities by doing "spectate @<partialentityname>"
Player spectate jumping is done in alphabetical name order
Fixed NREs on server shutdown
Fixed opening chat when typing in the console
Added sleep bug diagnostics
Fixed a bunch of aniamtor warnings when spawning sleepers
Fixed beartrap looking unarmed when it was armed
Fixed holdtype could be wrong on initial encouter
Fixed slow server shutdown
Added warnings if multiple local players
Remove multiple copies of the same player from saves (dev branch firefighting)
Reverted image storage to fast but dangerous mode because the indexes didn't help
Added warning is spawning a new player that already exists
Clothing material tweaks
Network Protocol++
Fixed building block demolish/rotation ability sticking if server restarted at the right time
Fixed crossbow holosight angle
Fixed player spectate printing the entity name instead of the player name
Better item drag and drop on behaviour with items with slots
Keypad.Period toggles DOF now (instead of Keypad.divide)
More server time warnings
Unity 5.2.1f1 https://unity3d.com/get-unity/update
Log NPC deaths (debugging)
Added GC collections to server console
TimeWarning highlights if a GC occured inside it
Tweaked NPC metabolisms
Reduced aihandlerms to 5ms by default (from 50)
Hide "Skipping profile frame..." in server console
Reduced footstep effect distance (test)
Increased calorie consumption
Fixed sleeping player models not showing in TestLevel (cuz they were technically dead)
Reworked EffectRecycle to also perform action on effect destroy (parent detach etc)
Ragdolls properly inheret all effects that were parented to its parent
Don't spawn effects that don't have a EffectRecycle component (because they don't get destroyed!)
Fix looting corpses from any distance
Profile PlayerLoot.SendUpdate()
Protobuffer CodeGenerator update
No using System.Collections.Concurrent
Added scrary as fuck object pooling to ProtocolBuffers, which touches every inch of code