136,179 Commits over 4,293 Days - 1.32cph!

12 Years Ago
Improved rock spawn rules
12 Years Ago
Finished the boar;
12 Years Ago
boar sound fx
12 Years Ago
12 Years Ago
Added horizon clouds layer, nothing fancy right now. Extended far clip plane to 5000 and adjusted fog density.
12 Years Ago
Added World layer to the Convar toggle script. Tweaked clouds slightly.
12 Years Ago
Improved LOD transitions on the big fat trees.
12 Years Ago
Profile triggers Use shitter physics on server
12 Years Ago
Rebasing
12 Years Ago
Fixed server NRE's in NetworkSleep
12 Years Ago
Added generic prefab preprocessor system Added serverside MeshToBoxCollider preprocessor to rocks
12 Years Ago
Fixed prefab preprocessing system trying to destroy itself in-editor
12 Years Ago
Adding UnityVS (hopefully this won't fuck Andre on osx over)
12 Years Ago
Tweaked 3m Stairs so they blend link to a second set of stairs stacked.
12 Years Ago
Tweaked TransformChangeMonitor for speed Dropping items now throws them forward out of the players eyes Fixed incorrect use of Random.Range in arrays with ints Fixed dropped items colliding with player
12 Years Ago
Changed all TerrainMath.GetHeight overloads to be in world space coordinates Made resource spawn faster in the TerrainGenerator test scene Added min and max height to spawn filters Added water rocks
12 Years Ago
Don't know why this exists, deleting
12 Years Ago
Warning when transform changes (a lot) with collider and no rigidbody
12 Years Ago
Fixed issue with loot window
12 Years Ago
Added procedural virtual texturing terrain code
12 Years Ago
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12 Years Ago
Added tick number to network messages (not used for anything yet)
12 Years Ago
Updated Building parts texture.
12 Years Ago
Fixed rock 13 & 10 LODs.
12 Years Ago
improved some of the bear animations; Also added sounds for all of the bear anims;
12 Years Ago
12 Years Ago
all the .wav files for the bear sounds
12 Years Ago
Large rocks are no longer blurry. Set proper LOD ranges for all rocks. Adjusted rock 11 to look more like the intended cluster, as opposed to a single rock.
12 Years Ago
Rock 10, you've been bad. Get in line.
12 Years Ago
New collision meshes for the big trees. Fixed some branch color mismatch.
12 Years Ago
Started right click build component menu
12 Years Ago
Made rocks no longer use LOD1 as collision mesh clientside
12 Years Ago
Transform monitor tweaks, report
12 Years Ago
Added profiler blocks around all server raytraces
12 Years Ago
Added right click plan switching, makes building less terrible
12 Years Ago
Moved grass impact effect prefab to right place
12 Years Ago
Implemented Blunt and Slash impact effects ImpactParticles scene lets you choose bullet, blunt, slash Moved DamageTypes to its own file Melee/ProjectileAttack now specify damage type
12 Years Ago
Added skin shader (keeping old mats for comparisons)
12 Years Ago
Flinch animations (implemented but not really)
12 Years Ago
Snow heightmap and better spec.
12 Years Ago
Use the tick in lerp time. This is all fucked but it's better than nothing right now.
12 Years Ago
Added normal mapping support to the tree billboard shader
12 Years Ago
Fixed compilation error in Client.cs
12 Years Ago
Random stuff before merge from main.
12 Years Ago
Mergymerge to fabricate some tree billboard normal maps.
12 Years Ago
Made Newman's new back glow a little less.
12 Years Ago
Improved trunks on forest 6's and 7's.
12 Years Ago
Backup commit for tree billboard stuff.
12 Years Ago
Successfully added procedural virtual texturing to TestLevel; building up to ProceduralMap
12 Years Ago
Synced with admin site, phrases