branchrust_reboot/main/erosioncancel
5 Commits over 0 Days - ∞cph!
small improvements/fixes to particle erosion setup
- starting to look like a bad approach for us though
pretty dirty WIP approach to erosion in a job, needs cleanup and splat writing fixing
terrain topology radius samples run through burst job, even when called from other threads
- 5000 size map without monuments, trains, roads takes 96s rather than 510s to generate, significant reduction in river layout and shore vector generation
TerrainMap uses NativeArray instead of managed