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5 Commits over 0 Days - ∞cph!

Yesterday
merge from main
Yesterday
small improvements/fixes to particle erosion setup - starting to look like a bad approach for us though
5 Days Ago
pretty dirty WIP approach to erosion in a job, needs cleanup and splat writing fixing
5 Days Ago
terrain topology radius samples run through burst job, even when called from other threads - 5000 size map without monuments, trains, roads takes 96s rather than 510s to generate, significant reduction in river layout and shore vector generation
6 Days Ago
TerrainMap uses NativeArray instead of managed