branchrust_reboot/main/erosioncancel

8 Commits over 0 Days - ∞cph!

Today
merge from main
Yesterday
small improvements/fixes to particle erosion setup - starting to look like a bad approach for us though
5 Days Ago
pretty dirty WIP approach to erosion in a job, needs cleanup and splat writing fixing
5 Days Ago
terrain topology radius samples run through burst job, even when called from other threads - 5000 size map without monuments, trains, roads takes 96s rather than 510s to generate, significant reduction in river layout and shore vector generation
6 Days Ago
Update: added GetTopologies jobs for TopologyMap - Also covered with tests - Sprinkled [WriteOnly]/[ReadOnly] attributes into jobs - Fixed constant string allocation in tests Tests: ran unit tests
6 Days Ago
Update: adding WaterMap height sampling burst jobs - Also covered them with tests to validate output against non-job calls Tests: ran unit tests
6 Days Ago
Merge: from terrainmap_nativearray2 - Fixed a bug of invalid reinterpret Bringing across my tests since we're both working on the same thing. Tests: ran the new tests
6 Days Ago
TerrainMap uses NativeArray instead of managed