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branchrust_reboot/main/ice_sculpturescancel

10 Commits over 31 Days - 0.01cph!

5 Hours Ago
cleanup
5 Hours Ago
introduced manager class that allows marching cubes to be enqueued and then processed in parallel (only iterating and processing thoses that have requested it) - parallelises the marching between systems - parallelises the physics mesh baking across job threads as well
Today
reduced per-cube temp allocs
Today
converted to use burst and the jobsystem - still needs thought on multithreading, but about a 10x speedup from burst usage already
Today
packages burst 1.8.16->1.8.17 collections 2.5.1
3 Days Ago
further marching cubes work - separating sculpting data from marching cubes view through a sampling interface - pruning pass after initial generation to merge duplicate vertex data (21k verts to 3k verts in current test setup) - some vertex generation changes that would let us interpret non-boolean datasets better
3 Days Ago
switched jagged array lookup table to multidimensional, should play nicer with native code when I convert it later
3 Days Ago
merge from main
4 Days Ago
slow and greedy starting point for marching cubes - not calculated in correct coordinate space or interactable, but can at least present the correct mesh for a given 3D dataset
5 Days Ago
kitbashed ice sculpture stub prefab setup - only diverting damage of allowed type at the moment