userGriglercancel
branchrust_reboot/main/ice_sculpturescancel

132 Commits over 61 Days - 0.09cph!

1 Year Ago
added GameTip for additional sculpting controls
1 Year Ago
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively) - hit guide changes colour and taost appears with current state - fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
1 Year Ago
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
1 Year Ago
icreased grid resolution further
1 Year Ago
fixed entity bounds on ice sculpture
1 Year Ago
enforce burst compatibility on Point3DGrid
1 Year Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
1 Year Ago
blurring a slightly larger radius than the carve
1 Year Ago
cleanup (wrong namespaces and nested jobs)
1 Year Ago
removed unused sculpture convar
1 Year Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
1 Year Ago
increase time before simplification starts - flickers less between hits with slower tools
1 Year Ago
manifest
1 Year Ago
merge from main
1 Year Ago
running simplification on editor-generated default block - re-generated block
1 Year Ago
adjusted deploy volume obb on ice sculpture
1 Year Ago
re-baked default ice block
1 Year Ago
better editor support for marching cubes
1 Year Ago
increased sculpture grid resolution
1 Year Ago
added early return when trying to load a sculpture data-set with a non-matching size
1 Year Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
1 Year Ago
assigning new ice material to block
1 Year Ago
manifest + code gen
1 Year Ago
fixed nre on client loading of sculpture
1 Year Ago
updated entity bounds
1 Year Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
1 Year Ago
actual client compile fix
1 Year Ago
client compile fix
1 Year Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
1 Year Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
1 Year Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
1 Year Ago
increased size of sculpture to roughly 1m cube
1 Year Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
1 Year Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
1 Year Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
1 Year Ago
cherrypick aux2 fixes
1 Year Ago
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1 Year Ago
cherrypicking aux2 ice_sculpture fixes
1 Year Ago
added sculptor test inventory
1 Year Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
1 Year Ago
handling ground destruction properly
1 Year Ago
restricting placement to constructions
1 Year Ago
updated crafting ingredients
1 Year Ago
fix realmed remove on sculpture
1 Year Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
1 Year Ago
removed sign/pumpkin panel from sculpture item
1 Year Ago
updated guide mesh
1 Year Ago
added guide mesh for ice sculpture and a tool to generate one
1 Year Ago
merge from main
1 Year Ago
properly disposing native structures in-editor when stopping play in editor