branchrust_reboot/main/ice_sculpturescancel
132 Commits over 61 Days - 0.09cph!
added GameTip for additional sculpting controls
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively)
- hit guide changes colour and taost appears with current state
- fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
icreased grid resolution further
fixed entity bounds on ice sculpture
enforce burst compatibility on Point3DGrid
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel
- most beneficial on server startup
blurring a slightly larger radius than the carve
cleanup (wrong namespaces and nested jobs)
removed unused sculpture convar
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
increase time before simplification starts
- flickers less between hits with slower tools
running simplification on editor-generated default block
- re-generated block
adjusted deploy volume obb on ice sculpture
re-baked default ice block
better editor support for marching cubes
increased sculpture grid resolution
added early return when trying to load a sculpture data-set with a non-matching size
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
assigning new ice material to block
fixed nre on client loading of sculpture
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
actual client compile fix
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
initial support for smoothing sculpture through a simple box blur on elements in a sphere
- moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster
- upped carving radius and scaling hit guide properly to show it
increased size of sculpture to roughly 1m cube
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set)
- renamed to filefolderoverride
cleanup
- separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
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cherrypicking aux2 ice_sculpture fixes
added sculptor test inventory
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset
- guide still displays default data at the moment
handling ground destruction properly
restricting placement to constructions
updated crafting ingredients
fix realmed remove on sculpture
added ice sculpture wip icon
- saving IconRender scene as it needs some setup for icon rendering
removed sign/pumpkin panel from sculpture item
added guide mesh for ice sculpture and a tool to generate one
properly disposing native structures in-editor when stopping play in editor