userGriglercancel
branchrust_reboot/main/ice_sculpturescancel

132 Commits over 61 Days - 0.09cph!

29 Days Ago
added GameTip for additional sculpting controls
29 Days Ago
able to switch tool into a smoothing mode with shift+rmb to smooth out the sculpture (desturctively) - hit guide changes colour and taost appears with current state - fixed issue where blurring was setting boundary values to true and causing holes to appear in the mesh
29 Days Ago
added ability to alter carve radius while carving with shift+scroll (can also use the convar directly) for quicker large changes and finer control
29 Days Ago
icreased grid resolution further
29 Days Ago
fixed entity bounds on ice sculpture
30 Days Ago
enforce burst compatibility on Point3DGrid
30 Days Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
30 Days Ago
blurring a slightly larger radius than the carve
30 Days Ago
cleanup (wrong namespaces and nested jobs)
30 Days Ago
removed unused sculpture convar
30 Days Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
30 Days Ago
increase time before simplification starts - flickers less between hits with slower tools
30 Days Ago
manifest
30 Days Ago
merge from main
30 Days Ago
running simplification on editor-generated default block - re-generated block
30 Days Ago
adjusted deploy volume obb on ice sculpture
30 Days Ago
re-baked default ice block
30 Days Ago
better editor support for marching cubes
30 Days Ago
increased sculpture grid resolution
30 Days Ago
added early return when trying to load a sculpture data-set with a non-matching size
30 Days Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
30 Days Ago
assigning new ice material to block
30 Days Ago
manifest + code gen
34 Days Ago
fixed nre on client loading of sculpture
34 Days Ago
updated entity bounds
34 Days Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
34 Days Ago
actual client compile fix
34 Days Ago
client compile fix
34 Days Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
34 Days Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
34 Days Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
34 Days Ago
increased size of sculpture to roughly 1m cube
35 Days Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
35 Days Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
36 Days Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
36 Days Ago
cherrypick aux2 fixes
36 Days Ago
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36 Days Ago
cherrypicking aux2 ice_sculpture fixes
37 Days Ago
added sculptor test inventory
37 Days Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
40 Days Ago
handling ground destruction properly
40 Days Ago
restricting placement to constructions
40 Days Ago
updated crafting ingredients
40 Days Ago
fix realmed remove on sculpture
40 Days Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
40 Days Ago
removed sign/pumpkin panel from sculpture item
40 Days Ago
updated guide mesh
40 Days Ago
added guide mesh for ice sculpture and a tool to generate one
40 Days Ago
merge from main
41 Days Ago
properly disposing native structures in-editor when stopping play in editor