userGriglercancel
branchrust_reboot/main/ice_sculpturescancel

59 Commits over 31 Days - 0.08cph!

2 Days Ago
fixed nre on client loading of sculpture
2 Days Ago
updated entity bounds
2 Days Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
2 Days Ago
actual client compile fix
2 Days Ago
client compile fix
3 Days Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
3 Days Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
3 Days Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
3 Days Ago
increased size of sculpture to roughly 1m cube
3 Days Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
4 Days Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
4 Days Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
4 Days Ago
cherrypick aux2 fixes
5 Days Ago
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5 Days Ago
cherrypicking aux2 ice_sculpture fixes
6 Days Ago
added sculptor test inventory
6 Days Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
8 Days Ago
handling ground destruction properly
8 Days Ago
restricting placement to constructions
8 Days Ago
updated crafting ingredients
9 Days Ago
fix realmed remove on sculpture
9 Days Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
9 Days Ago
removed sign/pumpkin panel from sculpture item
9 Days Ago
updated guide mesh
9 Days Ago
added guide mesh for ice sculpture and a tool to generate one
9 Days Ago
merge from main
10 Days Ago
properly disposing native structures in-editor when stopping play in editor
10 Days Ago
merge from native_mesh_simplification
12 Days Ago
cherry pick carve radius change
13 Days Ago
set wip material as current ice material
15 Days Ago
added playground.sculptures test scene with its own filestorage db to store the sculpture data
15 Days Ago
server handles decoding saved sculptures from disk properly
15 Days Ago
made server file storage a convar - default behaviour retained
16 Days Ago
added playground.sculputres.sav TestSave - grid of some differently carved sculptures for material testing
16 Days Ago
merge from main
16 Days Ago
sculpture serialization - added FileStorage type for sculpture data (lz4 compressed) - changed sculpting data flow so changes are made on the server and then retrieved by the client
17 Days Ago
cleanup
17 Days Ago
merge from main
17 Days Ago
dropped block scale a little
17 Days Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
17 Days Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
18 Days Ago
prefab adjustments and cleanup
18 Days Ago
recalculating nrender bounds properly after vertices and indices assignment
18 Days Ago
giving mesh the same name as its entity
18 Days Ago
corrected entity bounds
18 Days Ago
cleanup on carving function
18 Days Ago
merge from main
18 Days Ago
sculpting progress - corrected offset to align pivot to bottom of block - basic carving, takes a small radius chunk out on-hit with piercing damage - corrected mesh update to clear previous data correctly - corrected physics mesh bake to assign collider back correctly
19 Days Ago
sculpture changes and cleanup - controls for scaling and offset - mesh collider has correct mesh assigned - removed rpc for switching between native/managed (only native now)
19 Days Ago
cleanup