152 Commits over 761 Days - 0.01cph!
update server to 635cbaf/2022.3.41x1
- potential 64k collider limit crash fix, client will still spew old limit warning/error though
server update version to 021f737/2022.3.41x1
- any rigidbody with >128 colliders becomes a physx aggregate rather than an actor
server unity version to a1f6e5b/2022.3.41x1
- enabling proper multithreading for PhysX trigger contact processing
merge from mounted_shorevector_clear_fix
merge from non_convex_col_cleanup
merge from bot_sleeptarget_collider_fix
merge from boat_optim_pass
reject player boat push from ladder
merge from better_steeringwheel_clipping
- compile fix
merge from better_steeringwheel_clipping
merge from deepsea_heightmap_clearing_fix
Switched server to custom build 2022.3.41x1
merge from boat_wall_trigger_improvements
merge from ramp_plank_parenting_fix
merge from kinematic_shoredrift_fix
merge from trigger_parent_nre_fix
merge from triggerparent_pooling_leak
merge from sorted_protobuf_gen
merge from burst_1_8_25/determinism
- brings erosion determinism and some jobified heightmap/topology sampling determinism
merge from drone_storage_slot
merge from drone_storage_slot
merge from drone_storage_slot
merge from drone_storage_slot
merge from drone_storage_slot
- should fix weird main branch commit issue from earlier merge
merge from drone_storage_slot
merge from drone_storage_slot
merge from drone_storage_slot
- first pass for early testing
merge from physics_bounds_commands_fix
merge from physics_bounds_commands
merge from mil_tunnel_terrain_ignore_fix3
merge from generate_shorevector_optim
merge from missing_native_resetstaticfields_fix
server compile fix for mil_tunnel_terrain_ignore_fix2
merge from basesculpture_rpccleanup
batched projectiles handle cameraclip avoiding code for thrown projectiles
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
merge from projectile_jobs
merge from dpv_bone_error
merge from ambiencezone_nre_fix
don't serialize shoreVectorTexture
merge from projectile_jobs
merge from projectile_jobs
merge from projectile_jobs
merge from ambiencewavesoundzone_null_fix
merge from vehicle_trigger_damage_fixes
merge from vehicle_trigger_damage_fixes
merge from broadphase_revert
merge from broadphase_abp
cherrypicking
115931 from erosion
- topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s