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135 Commits over 580 Days - 0.01cph!

6 Months Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
6 Months Ago
merge from drone_storage_slot
6 Months Ago
merge from drone_storage_slot
6 Months Ago
merge from drone_storage_slot - first pass for early testing
6 Months Ago
merge from physics_bounds_commands_fix
6 Months Ago
merge from physics_bounds_commands
6 Months Ago
merge from mil_tunnel_terrain_ignore_fix3
6 Months Ago
merge from generate_shorevector_optim
6 Months Ago
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6 Months Ago
merge from missing_native_resetstaticfields_fix
6 Months Ago
server compile fix for mil_tunnel_terrain_ignore_fix2
7 Months Ago
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7 Months Ago
merge from basesculpture_rpccleanup
8 Months Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
8 Months Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
8 Months Ago
merge from projectile_jobs
8 Months Ago
merge from dpv_bone_error
8 Months Ago
merge from ambiencezone_nre_fix
8 Months Ago
don't serialize shoreVectorTexture
8 Months Ago
merge from projectile_jobs
8 Months Ago
merge from projectile_jobs
8 Months Ago
merge from projectile_jobs
9 Months Ago
merge from ambiencewavesoundzone_null_fix
10 Months Ago
merge from vehicle_trigger_damage_fixes
10 Months Ago
merge from vehicle_trigger_damage_fixes
10 Months Ago
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10 Months Ago
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11 Months Ago
merge from broadphase_revert
11 Months Ago
merge from broadphase_abp
11 Months Ago
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11 Months Ago
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12 Months Ago
cherrypicking 115931 from erosion - topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
12 Months Ago
fixed editor-only memory leak when assemblies/domain are reloaded and scriptable objects aren't destroyed (but the native memory falls out underneath)
12 Months Ago
merge from wheel_collider_optim
12 Months Ago
merge from backpack_refreshes_clothing_fix
12 Months Ago
using cached FixedString bone names to FindBones in job, removes alloc and significantly faster for setups that add a lot of bones to the skeleton
1 Year Ago
merge from triggerbase_exclude_layers
1 Year Ago
merge from tugboat_sinking_parenting_fix
1 Year Ago
merge from vehicle_build_privilege_fix
1 Year Ago
merge from terrain_ignore_grid
1 Year Ago
merge from garage_door_fixes_2
1 Year Ago
merge from terrain_ignore_grid
1 Year Ago
merge from garage_door_fixes_2
1 Year Ago
tool for checking trigger exclude layers for TriggerBase across assets
1 Year Ago
merge from coarse_grid_bounds_fix
1 Year Ago
merge from terrain_ignore_grid
1 Year Ago
merge from train_prevent_building
1 Year Ago
merge from train_prevent_building
1 Year Ago
fixed wrong check stopping consoletoggle params from working
1 Year Ago
merge from bike_ragdoll_fixes