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5,996 Commits over 3,592 Days - 0.07cph!

9 Years Ago
merge from main
9 Years Ago
disabled particle refraction
9 Years Ago
Back of metal facemask no longer protects the same as the front ( same as burlap headwrap now)
9 Years Ago
attempt to fix footstep issues
9 Years Ago
Supply Signal now networks properly to people out of range or if they are just connecting projectiles clean themselves up when invisible
9 Years Ago
adjusted tracer material to look similar to old one
9 Years Ago
tracers effects are scaled based on velocity
9 Years Ago
Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo) Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
9 Years Ago
phrases + fix 556 ammo name
9 Years Ago
protocol++
9 Years Ago
HV rocket balance
9 Years Ago
proper supply signal icon
9 Years Ago
phrases
9 Years Ago
merge into main
9 Years Ago
code cleanup spawn rules
9 Years Ago
WIP smoke rocket (disabled)
9 Years Ago
HV pistol/rifle ammo
9 Years Ago
added headshot sound
9 Years Ago
missing files
9 Years Ago
added supply signal
9 Years Ago
merge from main
9 Years Ago
Proper ammotype change prediction ServerProjectile aimcone calculated on server
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
added high velocity rocket (wip)
9 Years Ago
Can now use multiple ammo types whole bunch of changes to the ammo/weapon system //move num pellets into the ammo type //move velocity base into the ammo type //add velocity scalar to the weapon //make eoka fire any rounds
9 Years Ago
fixed bullet texture on revolver
9 Years Ago
fix for fix
9 Years Ago
fixed ak47 viewmodel clipping
9 Years Ago
revolver less palmy
9 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
9 Years Ago
firearms lose less condition per shot
9 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
9 Years Ago
lowered SMG fov repositioned viewmodel to be lower
9 Years Ago
updated wick sparks to be emissive
9 Years Ago
merge into main
9 Years Ago
increased grenade effectiveness
9 Years Ago
merge into main
9 Years Ago
Added Custom SMG reduced revolver crafting costs
9 Years Ago
beancan grenade icon update
9 Years Ago
nerfed arrow projectile velocity
9 Years Ago
reduced extra-long delay chance
9 Years Ago
fixed compile errors with grenade grenade polish
9 Years Ago
beancan grenade first pass
9 Years Ago
beancan grenade first pass
9 Years Ago
protocol++
9 Years Ago
giddyup - merged research table into main
9 Years Ago
merge from main
9 Years Ago
re-added merge stuff finalized first pass of research table