userHelkcancel

5,952 Commits over 3,561 Days - 0.07cph!

9 Years Ago
implemented dan's gibs for furnace, large storage, small storage,
9 Years Ago
removed debug.log call
9 Years Ago
Explosions raycast so you can take cover from them now + c4 won't destroy all the boxes in someones house when placed on the outside
9 Years Ago
lowered thompson rate of fire a bit
9 Years Ago
lowered grenade light radius
9 Years Ago
grenade usability updates, better effects
9 Years Ago
updated phrases
9 Years Ago
fixed all impact effects not showing up on objects that take damage
9 Years Ago
Added metal physics material to metal armor implemented burlap headwrap
9 Years Ago
radiation overlay maxes out at 100 rads instead of 500 Loot panels display proper names of objects you are looting, including alive players fixed trash cans culling a little too early
9 Years Ago
Can't repair building parts under attack (fixes defensive exploit)
9 Years Ago
minor tracer changes
9 Years Ago
replaced terrible thompson xylophone sound
9 Years Ago
updated tracer effects
9 Years Ago
Clicking will no longer interrupt bandaging
9 Years Ago
re-added censorship to ragdolls, whoops!
9 Years Ago
clothing uses the Cloth-Flesh physics material & impact effects
9 Years Ago
slightly increased chance of wounded recovery if you don't recover from being wounded you always die can attack if head is above water less gravity when first impacting water better water-ledge-jump logic
9 Years Ago
fixed crystals having 0 health and they now use ore protection values
9 Years Ago
balanced ammo crafting times to be arond 10-15 seconds
9 Years Ago
updated manifest
9 Years Ago
further fix for peeking head through rocks to place sleeping bags grenade throw animation bandage/syringe use self/use other animations implemented in third person
9 Years Ago
Icons for barricades & camera
9 Years Ago
you can now jump out of water onto small ledges
9 Years Ago
fixed thompson viewmodel clipping fixed ak47 world model LOD fixed ak47 muzzle offset
9 Years Ago
health regen radiation limit adjusted
9 Years Ago
radiation damage regression fix
9 Years Ago
guitar icon
9 Years Ago
clothing has some minor radiation protection
9 Years Ago
radiation balance grenade balance explosives use multiple damage types
9 Years Ago
grenade bounce sound is no longer 2d added grenade icon
9 Years Ago
Updated grenade to be in 'Weapons' loot table
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
F1 Grenade implementation :D
9 Years Ago
fixed viewmodel fov regressions sleepingbag uses cloth physics material (test)
9 Years Ago
stone more expensive armored much more expensive
9 Years Ago
Fix for awake players not adding comfort
9 Years Ago
metal helmets protect slightly less, and there is a graident between all of them metal clothing costs much more firearms are more expensive and the cost levels between them more apparent
9 Years Ago
stone hatchet world model
9 Years Ago
more compile error BS
9 Years Ago
compile fix
9 Years Ago
merge into main
9 Years Ago
plastic moves/deletes
9 Years Ago
update phrases etc
9 Years Ago
merge from main
9 Years Ago
Use ItemConsume properties to give effects Interrupt use on other
9 Years Ago
held bandage baseline syringe refactor
9 Years Ago
fix for sleeping bag list not showing up
9 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage