6,185 Commits over 4,260 Days - 0.06cph!
magnet crane disable hurt triggers when inactive
disable collision between magnet crane and carried object
destroy magnet crane when tipped over
always kill occupant of magnet crane when destroyed
added headlights to magnet crane
disallow ability to push magnet crane limbs through objects
added serverside colliders to magnetcrane base
fixed shreddable_pickuptruck not having client collision
magnetcrane now self-damages when leaving the junkyard
improved magnetcrane suspension and center of mass
lowered magnet refraction effect
crane hurt/repel triggers
treads now move during turns
first person camera on magnet crane, updated sitting pose
added scrap as shred reward for 2/3/4 module cars
merge into hdrp_art_backport
compile fixes
implemented magnet crane into junkyard
progress, shredder implementation basics
merge from hdrp_art_backport
missing changed steam categories
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removed horsegang
heavy armor now prevents mounting of horses due to weight limitations
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tightened up recoil response on revolver/sap including animations
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reduced hostile duration for players hit by peacekeeper turrets to 5 from 30
vehicles are now reposessed after 5 minutes instead of 2
team mates can now enter vehicles purchased in a safe zone without the vehicle owner needing to first depart
refactor mugshots to only happen when player is not in combat
optimize acquaintance gathering
show unknown mugshot if waiting for mugshot
profiling
selected contact progress, note edited
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