6,175 Commits over 4,230 Days - 0.06cph!
added heli.lifetimeMinutes, set to 0 to disable helicopter
if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
fixed heli bullets visually penetrating bases
Significantly increased all bullet speeds
Helicopter has napalm strikes for pesky campers
Helicopter has smaller hitboxes for weak spots
Helicopter cupboard exploit fixed
Helicopter loot crates actually unlootable until flames go out
Bows fire slightly slower
Bows have much reduced headshot damage
Bows have a little more aim recoil
crossbows fire arrows with much higher velocity (50% instead of 20% )
HV arrows are 'thinner'
increased helicopter weakspot health
Fixed NRE's with particle LOD's on the helicopter
Fixed graphical issues with napalm
Fixed Helicopter explosion light staying around until relog
Helicopter gibs harvestable after 8 minutes of cooling
Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)
Fixed static quarry not being immortal
stashes decay after 3 days of inactivity
protocol++
save++
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water extinguishes fireballs
client compile fix (sorry!)
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turret auth working
phrases
first pass of functional turret AI, target acqusition/loss etc
turrets use ammo
turret blueprint parts
lots of bugfixes
loot tables, phrases, manifest
thrown rock no longer kills people in one shot
explosives will now destroy turrets
turret can never be placed on terrain
turret can be repaired with hammer
turrets wont target other turrets
can no longer loot turret while online
turret will no longer track targets when shot and offline
increased explosive protection
fixed turret high network usage
fixed turret not destroying when foundation was destroyed under it
turret will not track players that are no longer visible to it
turret will no longer aggro on authed players who attack it