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6,216 Commits over 4,413 Days - 0.06cph!

10 Years Ago
can very, very rarely find supply signals in green military crates
10 Years Ago
workshop item icons + Rust.Workshop Build
10 Years Ago
fixed spinner placement hovering
10 Years Ago
fix for NRE when applying sign update after sign was destroyed
10 Years Ago
added small refinery to both harbors
10 Years Ago
fixed spinner wheel occlusion
10 Years Ago
fix for map drawing not loading properly
10 Years Ago
lowered cost of netting stuck objects/decals on spinner actually spin
10 Years Ago
baseline loot panels
10 Years Ago
bunch of time wasting garbage
10 Years Ago
furnaces and campfires turn off if they overflow once (server perf)
10 Years Ago
added binoculars removed gear cost from crossbow - but made more expensive removed t-shirt from black box drop phrases manifest protocol++
10 Years Ago
binocular screen resize bugfix added multiple zoom levels to binoculars (left mouse)
10 Years Ago
candle hat shows fuel inventory miner hat shows fuel inventory added TC/Hammer requirement option to picking up items can pick up tuna lights can pick up lanterns can pick up ceiling lights can pick up flame turrets can pick up autoturrets binocular fov adjustments profiling
10 Years Ago
more fov
10 Years Ago
holosight cost tech trash reduced to 1 c4 tech trash reduced to 2 muzzlebrake has higher durability and further reduces recoil silencer cost reduced
10 Years Ago
fixed binocular craft time item approval item icons
10 Years Ago
fixed lantern pickup rules fixed candle hat default contents autoturrets can only be picked up when off (and authorized) eoka cost lowered flame turret can only be picked up when not triggered
10 Years Ago
cooked pork icon is darker
10 Years Ago
fixed plants not growing fixed plant color scale not being applied
10 Years Ago
simple scope balance + implementation
10 Years Ago
skin approval + icons
10 Years Ago
searchlight phrases manifest protocol++
10 Years Ago
searchlight fixes/balance/visual improvements
10 Years Ago
searchlight beam improvements
10 Years Ago
wip bs
10 Years Ago
codegen + manifest ( fixes spotlights )
10 Years Ago
animals have proper corpse contents added deer meat
10 Years Ago
searchlight beam cherry pick
10 Years Ago
animals align to terrain height/slope animals try and face attack target
10 Years Ago
fixed rare issue where a dead helicopter could enter a strafe
10 Years Ago
skin approval + broken icons
10 Years Ago
skin approval + icons fixed missing hatchet
10 Years Ago
skin pricing
10 Years Ago
junkpiles block AI movement junkpiles actually sink all the way into the ground before disappearing
10 Years Ago
large furnace stays upright large furnace can be more easily placed on slopes can select large furnace placement height
10 Years Ago
fixed animals never waking up
10 Years Ago
fixed large furnace being destroyed when buildings modified nearby
10 Years Ago
ai improvements
10 Years Ago
bugfix
10 Years Ago
merge from main
9 Years Ago
animal progress fixed bunch of animal animations (temp) animals stay at their proper attack range animals give up if they can't reach their target animals don't target players they can't see animal skeletons setup animal damage setup animal protection setup
9 Years Ago
merge from main
9 Years Ago
merge into main
9 Years Ago
skin approval + icons
9 Years Ago
mining quarry has AI obstacle fixed missing AI sounds AI flees when it cant reach its target wood armor helmet balance
9 Years Ago
chicken attack sounds
9 Years Ago
compile fix
9 Years Ago
helmet slit overlay when wearing heavy plate armor heavy plate armor jacket prevents ADS any one piece of heavy plate armor reduces movement speed to the same level protocol++
9 Years Ago
properly ignore hud setting for blackout overrlays ( scope / helmet / binoculars)