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6,097 Commits over 3,744 Days - 0.07cph!

10 Years Ago
start
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
disabled particle refraction
10 Years Ago
Back of metal facemask no longer protects the same as the front ( same as burlap headwrap now)
10 Years Ago
attempt to fix footstep issues
10 Years Ago
Supply Signal now networks properly to people out of range or if they are just connecting projectiles clean themselves up when invisible
10 Years Ago
adjusted tracer material to look similar to old one
10 Years Ago
tracers effects are scaled based on velocity
10 Years Ago
Ammo in clip counts towards type of ammo (can pull up ammo swap menu if ammo in clip differs from inventory ammo) Fixed ammo top-up exploit where reloading with only 1 ammo of a differeing type would change all bullets in the mag to be that type
10 Years Ago
phrases + fix 556 ammo name
10 Years Ago
protocol++
10 Years Ago
HV rocket balance
10 Years Ago
proper supply signal icon
10 Years Ago
phrases
10 Years Ago
merge into main
10 Years Ago
code cleanup spawn rules
10 Years Ago
WIP smoke rocket (disabled)
10 Years Ago
HV pistol/rifle ammo
10 Years Ago
added headshot sound
10 Years Ago
missing files
10 Years Ago
added supply signal
10 Years Ago
merge from main
10 Years Ago
Proper ammotype change prediction ServerProjectile aimcone calculated on server
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
added high velocity rocket (wip)
10 Years Ago
Can now use multiple ammo types whole bunch of changes to the ammo/weapon system //move num pellets into the ammo type //move velocity base into the ammo type //add velocity scalar to the weapon //make eoka fire any rounds
10 Years Ago
fixed bullet texture on revolver
10 Years Ago
fix for fix
10 Years Ago
fixed ak47 viewmodel clipping
10 Years Ago
revolver less palmy
10 Years Ago
Changed beancan unpredictability to be more event based than random 70% chance beancan is predictable with a 3.5-4 second fuse 15% chance to explode very shortly after throwing 15% chance for extra long fuse 25% chance for dud 50% chance dud re-ignites when picked up
10 Years Ago
firearms lose less condition per shot
10 Years Ago
added proper icons for beancan & smg added light to beancan grenade fuse
10 Years Ago
lowered SMG fov repositioned viewmodel to be lower
10 Years Ago
updated wick sparks to be emissive
10 Years Ago
merge into main
10 Years Ago
increased grenade effectiveness
10 Years Ago
merge into main
10 Years Ago
Added Custom SMG reduced revolver crafting costs
10 Years Ago
beancan grenade icon update
10 Years Ago
nerfed arrow projectile velocity
10 Years Ago
reduced extra-long delay chance
10 Years Ago
fixed compile errors with grenade grenade polish
10 Years Ago
beancan grenade first pass
10 Years Ago
beancan grenade first pass
10 Years Ago
protocol++
10 Years Ago
giddyup - merged research table into main