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5,987 Commits over 3,530 Days - 0.07cph!

9 Years Ago
missing file
9 Years Ago
merge from main
9 Years Ago
fixing shiz
9 Years Ago
env.time will change the time on the server
9 Years Ago
dryfire no longer interrupts attack animation last played option for weapons not to aim while cycling (shotgun/bolt) better timing for reloads on a few weapons better sound for revolver
9 Years Ago
fixed some missing references (causing invisible viewmodels)
9 Years Ago
fixed weird spear animations
9 Years Ago
Fix for player corpse not being harvestable balance for animal corpse contents
9 Years Ago
protocol++
9 Years Ago
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
9 Years Ago
fixed resource gathering, gather/damage amounts now specific to each weapon
9 Years Ago
merge from main
9 Years Ago
gathering reprogram
9 Years Ago
merge from main, oh boy
9 Years Ago
small refactor
9 Years Ago
less doom-like bob less sprint penalty now lasts 75% of attack speed instead of 100% for melee
9 Years Ago
repairbranch
9 Years Ago
fixed metal doors being opened slightly upon relog
9 Years Ago
nerfed bow a little bit (still better than it was before)
9 Years Ago
Using melee will now stop sprint for a short time instead of not allowing you to attack You can't sprint for a short time after landing
9 Years Ago
harvested player corpses once again spew loot
9 Years Ago
less verbose naming
9 Years Ago
developer godmode toggle
9 Years Ago
balance changes
9 Years Ago
fixed corpse gathering issues
9 Years Ago
allow disabling of nametags
9 Years Ago
missing #if SERVER
9 Years Ago
player corpses now show their clothing
9 Years Ago
increased bow damage
9 Years Ago
Small fix for projectile weapons not doing proper damage
9 Years Ago
stone spear uses wooden spear as a base
9 Years Ago
pickaxes work better against stone structures axes work better against wood structures animal fat icon updated Eating a tin can gives you an empty can smelting an empty can gives you metal fragments
9 Years Ago
balance changes for building protection
9 Years Ago
merge from main
9 Years Ago
condition balance
9 Years Ago
merge into main : minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game & suck at plastic
9 Years Ago
removed log, oops
9 Years Ago
merge into main : minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
9 Years Ago
missing file
9 Years Ago
minor rebalance of condition melee tools now get damaged faster when hitting the 'wrong type' of resource i.e. axes will break faster hitting ore melee tools now gather resources faster if it's the 'right type' p.s. may have broken game
9 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
9 Years Ago
added missing recoil to shotguns (whoops) properly implemented projectile drag coefficent
9 Years Ago
missing meta
9 Years Ago
ore armor shotgun pellet drag
9 Years Ago
Fixed scrollwheel stopping at broken items or non holdable items (food) pump shotgun fire delay matches pump speed
9 Years Ago
stacking fix
9 Years Ago
only send condition when full integer changes
9 Years Ago
saveprotocol++ (sorry!)
9 Years Ago
added projectile thickness for arrows & pellets unrepairable items that break are now destroyed fixed a few crashes added pump shotgun
9 Years Ago
Renamed some functions, guns now lose condition when fired