6,096 Commits over 3,744 Days - 0.07cph!
hot air balloon functionality baseline
fixed crate map marker weirdness
player loot panel slot fix
skin approval again
range finding markers on 8x scope
fixed cargo ship and its rhib saving
fixed cargo ship rhib and cargo ship saving
locker slot fix
burlap name fix
cargo ship convars for duration, egress duration, enabled
use 6 as a scalar divisor when calculating radiation/cold protection (regression fix)
tactical gloves available at bandit town
balance for gloves
tactical gloves remove aimsway
tactical gloves available at scientist compound
extra clothing slot, giddyup
imrpoved world loading time by removing OceanPatrolClose (unused)
fixed AK47 very very slowly driving upwards
always mount cargo ship above rowboat height so you aren't knocked off
cargo ship spawns as a world event by default
cargo ship propeller is deadly
protocol++
l96 balance
8x scope
l96/scope available at black market
l96/scope available in bradley crates and elite crates
bunch of metas that need committing
faster ocean pathing (test)
l96 item wip
ship loot crates align properly
ship cargo containers no longer cull
ship has smaller map marker, less buggy rotations
potential fix for all player types animating with a parent
another NRE fix for missing UI element
fixed invisible/unparented rhib storage on cargoship
fixed cargo ship NRE
cargo ship map marker
cargo ship movement improved
cargo ship ladder mounting improved
cargo ship NRE on exit fixed
merge into main
protocol++
compile fixes
rhib spawning and detatching
loot spawning
egression
use new lighting on cargo ship
merge from cargo_ship_lighting
fixed EKG pathing
mount/dismount on parent works
mounting to ladders takes into consideration lerp/ping
ladder mounting bugfixes
fixed ladder detection through other triggers
climb functionality which somehow works