2,810 Commits over 4,321 Days - 0.03cph!
updated wording on some items
fixed crates/barrels respawning in deepsea dwellings
default ttk values to 1.0
lowered research costs to be in line with new workbench values
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Added basic blueprint fragment chance to military crate, large underwater crate, junkpile scientists, and roadside metal detecting
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fixed nightlight being too blue and dark
remove most junk from elite crates
fixed unlocking of jungle pack, updated store icons
added recycler to ziggurat
added jungle crate with blowpipe to ziggurat
blowpipe dart balance
revolver skin description fix
fixed stables scrap refilling way too fast
fixing missing rad exposure ceiling ( 50 )
reduced pumpkin calories slightly
fixed natural beehive material
removed bee grenade timer
lowered bee target search radius and decreased distance for bees to lose target
reduced frequency of cosmetic plant collectibles
orchids are hard to grow (much more water requirement)
added cosmetic plant sales at stables
reduced size and light transmission values of natural beehive (looks less fullbright)
lowered neon sign power usage across the board
added harvesting and crafting teas
natural hives drop 50% less honeycomb
reduced chicken egg spam
rebalanced honey + egg consumable
head armor eligible for 1 slot
added wood plate to t1 tech tree
added asbestos and lead plate to t2 tech tree
metal armor plate loot-only
scientists have a chance to drop asbestos, lead, or metal plate (rarely)
metal plate rarely in crates, codelocked crates
added minor melee/bullet protection to all plate types
removed plate movement penalty
auto calculate craft times
updated t1 smg name
lowered max ammo capacity of Handmade SMG
cape balance
mummy + frankenstein mask loot tables
slightly increased hcr damage falloff distance and projectile velocity
disable dynamic pricing on waterwell npc
lowered tea sell order probability and increased refill rate to repopulate much slower
adjusted DPV health
adjusted waterwellshopkeeper inventory
fixed food spawns at radtown
dpv crafting/techtree
adjusted hcr crafting costs, removed extra unused slot from python/hcr
updated radtown name, updated radtown loot
GCO techtree
reduced homing missile launcher research cost
reduced prisoner hood cost to 20 cloth, added crafting time
hood/handcuff availability
updated travelling vendor manifest
Thank you to everyone who has supported Rust over the past 10 years and 100,000 commits. Here's to 100,000 more!
skin approval + twitch drops
always include nightlight shader
larger detector flags
white lantern unlocked by red lantern
show flag health
detector spots in tundra
tightened up SAP + SAR viewmodel reload animations/ads
reduced SAP movement recoil