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2,810 Commits over 4,321 Days - 0.03cph!

17 Days Ago
updated wording on some items
3 Months Ago
merge into main
3 Months Ago
merge in
6 Months Ago
fixed crates/barrels respawning in deepsea dwellings
9 Months Ago
default ttk values to 1.0
9 Months Ago
lowered research costs to be in line with new workbench values
10 Months Ago
Added basic blueprint fragment chance to military crate, large underwater crate, junkpile scientists, and roadside metal detecting
10 Months Ago
shield improvements
10 Months Ago
fixed nightlight being too blue and dark
11 Months Ago
remove most junk from elite crates
1 Year Ago
backup
1 Year Ago
fixed unlocking of jungle pack, updated store icons
1 Year Ago
skin setup
1 Year Ago
added recycler to ziggurat added jungle crate with blowpipe to ziggurat blowpipe dart balance
1 Year Ago
revolver skin description fix
1 Year Ago
fixed stables scrap refilling way too fast fixing missing rad exposure ceiling ( 50 )
1 Year Ago
reduced pumpkin calories slightly fixed natural beehive material
1 Year Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
1 Year Ago
lowered neon sign power usage across the board
1 Year Ago
pie balance
1 Year Ago
added harvesting and crafting teas
1 Year Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
1 Year Ago
head armor eligible for 1 slot added wood plate to t1 tech tree added asbestos and lead plate to t2 tech tree metal armor plate loot-only scientists have a chance to drop asbestos, lead, or metal plate (rarely) metal plate rarely in crates, codelocked crates added minor melee/bullet protection to all plate types removed plate movement penalty
1 Year Ago
auto calculate craft times
1 Year Ago
updated t1 smg name lowered max ammo capacity of Handmade SMG
1 Year Ago
sks balance + setup
1 Year Ago
backpack skin icon fix
1 Year Ago
cape balance mummy + frankenstein mask loot tables
1 Year Ago
occupancy stripping
1 Year Ago
slightly increased hcr damage falloff distance and projectile velocity
1 Year Ago
disable dynamic pricing on waterwell npc
1 Year Ago
lowered tea sell order probability and increased refill rate to repopulate much slower
1 Year Ago
adjusted DPV health adjusted waterwellshopkeeper inventory
1 Year Ago
fixed food spawns at radtown dpv crafting/techtree
1 Year Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
1 Year Ago
updated radtown name, updated radtown loot
1 Year Ago
adjust blunderbuss fov
1 Year Ago
GCO techtree reduced homing missile launcher research cost
2 Years Ago
skin approval
2 Years Ago
reduced prisoner hood cost to 20 cloth, added crafting time
2 Years Ago
hood/handcuff availability
2 Years Ago
updated travelling vendor manifest
2 Years Ago
modify order colors
2 Years Ago
Thank you to everyone who has supported Rust over the past 10 years and 100,000 commits. Here's to 100,000 more!
2 Years Ago
skin approval + twitch drops
2 Years Ago
always include nightlight shader
2 Years Ago
missing sitems
3 Years Ago
larger detector flags white lantern unlocked by red lantern show flag health detector spots in tundra
3 Years Ago
backpack wb1
3 Years Ago
tightened up SAP + SAR viewmodel reload animations/ads reduced SAP movement recoil