3,175 Commits over 4,321 Days - 0.03cph!
bandit guards now used a merged wearable to help with bandit town performance, fixed bandit guards not equipping weapons
can no longer draw weapons in safe zones, players who are not hostile take no damage in safe zones (anti roof campers) sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them
added many more recyclers to compound, hostile timer is smaller when the menu is not open, fixed conversationUI blocking interactions with map/tossing items
fixed ch47 always dropping off at the same monument
fixed NVG working through CCTV Cameras
fixed NVG on sound playing when changing clothing
new scope/goggle overlays
fixed ch47 not dropping crates on land
smoke grenade available at compound once again
fixed being able to loot airdrop crates with minicopter
Electric heater
SendNetworkUpdate_Flags now triggers EntityFlag_Toggle serverside
protocol++
horses no longer targeted by turrets
bandit produce exchange now buys trout
adjusted compost amounts of human meat
slightly increased landmine bounds
landmines prevent building in a larger radius
horses now trigger landmines
vendor update
rugs cost 25 cloth instead of 100
new vending machine fixes
added additional CCTV cameras at oil rigs, removed airfield armory and rotated dome top camera away from loot
added cctv gibs
electrical item information panel
added streamermode support for cameras
increased cctv culling range
static camera loading fix
delete RC bookmarks functionality
fixed computerstation rotation issues