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6,197 Commits over 3,834 Days - 0.07cph!

19 Days Ago
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19 Days Ago
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21 Days Ago
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21 Days Ago
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22 Days Ago
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23 Days Ago
revolver skin description fix
23 Days Ago
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23 Days Ago
fixed stables scrap refilling way too fast fixing missing rad exposure ceiling ( 50 )
23 Days Ago
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24 Days Ago
reduced pumpkin calories slightly fixed natural beehive material
24 Days Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
24 Days Ago
lowered neon sign power usage across the board
24 Days Ago
pie balance
24 Days Ago
added harvesting and crafting teas
24 Days Ago
natural hives drop 50% less honeycomb reduced chicken egg spam rebalanced honey + egg consumable
25 Days Ago
head armor eligible for 1 slot added wood plate to t1 tech tree added asbestos and lead plate to t2 tech tree metal armor plate loot-only scientists have a chance to drop asbestos, lead, or metal plate (rarely) metal plate rarely in crates, codelocked crates added minor melee/bullet protection to all plate types removed plate movement penalty
25 Days Ago
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25 Days Ago
auto calculate craft times
26 Days Ago
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28 Days Ago
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30 Days Ago
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36 Days Ago
merge from main
37 Days Ago
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37 Days Ago
bugfixes
38 Days Ago
merge from main
41 Days Ago
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50 Days Ago
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52 Days Ago
improved primitive gamemode loot spawns for airdrop/hackable crate
52 Days Ago
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53 Days Ago
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54 Days Ago
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57 Days Ago
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58 Days Ago
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60 Days Ago
clientside effects now terminate at the distance of the hit target rather than carry on forever legacybow turret setup
2 Months Ago
merge from primitive
2 Months Ago
autoturrets can now use all bow types, baseline balance
2 Months Ago
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merge from main
2 Months Ago
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merge from main
3 Months Ago
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