6,197 Commits over 3,834 Days - 0.07cph!
revolver skin description fix
fixed stables scrap refilling way too fast
fixing missing rad exposure ceiling ( 50 )
reduced pumpkin calories slightly
fixed natural beehive material
removed bee grenade timer
lowered bee target search radius and decreased distance for bees to lose target
reduced frequency of cosmetic plant collectibles
orchids are hard to grow (much more water requirement)
added cosmetic plant sales at stables
reduced size and light transmission values of natural beehive (looks less fullbright)
lowered neon sign power usage across the board
added harvesting and crafting teas
natural hives drop 50% less honeycomb
reduced chicken egg spam
rebalanced honey + egg consumable
head armor eligible for 1 slot
added wood plate to t1 tech tree
added asbestos and lead plate to t2 tech tree
metal armor plate loot-only
scientists have a chance to drop asbestos, lead, or metal plate (rarely)
metal plate rarely in crates, codelocked crates
added minor melee/bullet protection to all plate types
removed plate movement penalty
▆▆▍▍▅▍▌▆▅▉▉▅ ▍▊▋█▌▆▉▄ ▋▄▌▅ ▍▊▊
▆▊▉█▆▆▍▆▍ ▋▄▉▉▊▇▅▍ ▄█▆▉ ▉▉█ ▋/▇
auto calculate craft times
improved primitive gamemode loot spawns for airdrop/hackable crate
█▇▆▉▇█▍ █▇▌▄▆▍/█▅▅▆▆▇▉▍▋▅/▍▊▉▋▇ ▇▇ ▉█▊▊ █▄▅▄▌▉▄▅
▌▉▇▆▊▅▇▅ ▋█▌▆▊▊▅▆ ▍▌▋▉▅ ▄▇▊ ▉▇▄▅▍ ▅█▌▉▋▍▊
▊▇▍▉▍▅▊▅ ▉█▍▋▌ ▍▅▄▋▉▍ ▌▅▊▊ ▇▅▆▆▉
▍▄▋▍▋█▊▉ ▍▆▉▄█▆▄▅ ▇▆▆▄ ▄█▄▄▋▅/▉▄▊▉▇▋ ▍▅▅▉▊▄▄▇ ▇▉▄ ▉▍▍▇▍▉▉▍ ▍▍▅█▉
▍▆▇▇▆▌▅▇ ▄▋▅▋ ▊▌▍▍ + █▌▉▄▍▌
clientside effects now terminate at the distance of the hit target rather than carry on forever
legacybow turret setup
autoturrets can now use all bow types, baseline balance
▅▍▌▅ ▄▇▋▉▍▍▅▅, ▇▄▅ ▄▌▆▆█, ▄█▅▊ ▊▋▅▇▋▊█ ▍▋▌ ▉▊▆▅▋█▊
▊██▋ ▅▋▄█▋▊▇▄ - ▋▉▌▊▄▄▋ ▌▇▄█▊▊▌▌ ▉█ █▋ ▊▅▇▋▍