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6,301 Commits over 4,140 Days - 0.06cph!

6 Years Ago
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6 Years Ago
skin approval
6 Years Ago
merge from main
6 Years Ago
adjusted autoturret cost and description
6 Years Ago
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6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
merge into main
6 Years Ago
NearMountPoint NRE fix
6 Years Ago
merge from main
6 Years Ago
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merge from main
6 Years Ago
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merge from main
6 Years Ago
fixed skins
6 Years Ago
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icon render scene update
6 Years Ago
skin approval
6 Years Ago
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merge into main
6 Years Ago
minor bugfixes protocol++
6 Years Ago
merge from main
6 Years Ago
fixed horse water detection
6 Years Ago
removed horse debugging
6 Years Ago
merge from main
6 Years Ago
more fixes made a bunch of physics calls non alloc hitchTrough collider has increased height
6 Years Ago
updated instrument crafting costs
6 Years Ago
merge from main
6 Years Ago
horse debugging and movement improvements
6 Years Ago
horse movement fixes
6 Years Ago
potentially fixed horses mounting walls horses behave much better on rocky surfaces horses and ascend/descent small cliffs instead of getting stuck
6 Years Ago
skin approval
6 Years Ago
reverted heldEntity holster offset delay
6 Years Ago
fixed batteries losing charge on pickup fixed switch having invisible lights when off fixed switch showing power when no power was received
6 Years Ago
recycler typo ( needs phrases )
6 Years Ago
restored pickup prevention for containerIOEntities that have an inventory
6 Years Ago
fixed spas12 weird worldmodel
6 Years Ago
fixed pink crossbow arrow during demos fixed weapons not showing fire animations in third person / non local clients fixed arrow pullback being invisible to non local clients
6 Years Ago
turret weapon reloading and target handling fixed SAP muzzle rotation
6 Years Ago
merge fixes
6 Years Ago
merge from main
6 Years Ago
skin approval
6 Years Ago
increases ridable animal max frame budget from 0.334ms to 1ms