userHelkcancel

6,021 Commits over 3,622 Days - 0.07cph!

9 Years Ago
just incase of NRE
9 Years Ago
fixed dumb error
9 Years Ago
autosprint after 2 seconds
9 Years Ago
each strike with eoka increases chances next strike will make it fire
9 Years Ago
protocol++
9 Years Ago
You can remove unlocked locks from doors
9 Years Ago
new icons for meat
9 Years Ago
Updated SSAOPro to 1.3.4
9 Years Ago
updated water footstep effect
9 Years Ago
heat refraction test
9 Years Ago
arrows no longer have a 100% retrieve rate picking up items on the ground when you have a full inventory will no longer delete the item small nerf to arrow damage
9 Years Ago
Arrows are cheaper and you get 2 per crafting session 2 shotgun shells per crafting session
9 Years Ago
small bug with footsteps
9 Years Ago
water footsteps stay on the surface of the water now
9 Years Ago
fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed urban pants are a little better metal hatchet doesn't lose condition as fast
9 Years Ago
torch is cheaper to produce
9 Years Ago
balance of resource gathering, balance of building health
9 Years Ago
fix for viewpunch NRE (maybe?)
9 Years Ago
fixed compile error on server (sorry)
9 Years Ago
Melee tools have punch feedback when hitting 'wrong' nodes
9 Years Ago
Fixed ricochets not showing up for other clients! Added ricochet effect stone pickaxe behaves more like the stone hatchet (but for ore)
9 Years Ago
Added stone pickaxe First pass balancing building blocks & melee
9 Years Ago
Temp debug stuff
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
not too much
9 Years Ago
nights are colder ore cooks faster
9 Years Ago
gunpowder default blueprint key lock takes wood only keys are crafted instantly can craft keys without unlocking door (if you have access)
9 Years Ago
balanced food calories and health bonuses
9 Years Ago
merge into main - a bunch of damage balance and hide balance changes
9 Years Ago
hide stuff is balanced and default craftable hide stuff has protection properties again
9 Years Ago
repair bench easier to create, repair bench default blueprint
9 Years Ago
balanced deployable health/protection - ensured repair bench destroyable
9 Years Ago
merge from main generic deployable protection
9 Years Ago
eoka recovers from cancelled attack faster
9 Years Ago
fixes for cold protection/overheating
9 Years Ago
protocol++
9 Years Ago
merge into main
9 Years Ago
climate fixes clothing cold balance fixes re-added comfort status panel after merge
9 Years Ago
merge from main
9 Years Ago
Bunch of metabolism changes Healing based off calories works differently Comfort works! Climates have different temperatures now Cold damages you & armor protects against cold Radiation protection works properly once again
9 Years Ago
merge fix
9 Years Ago
merge from main
9 Years Ago
missing files
9 Years Ago
metabolismwork - comfort
9 Years Ago
merge from main
9 Years Ago
eoka changes
9 Years Ago
missing #if's
9 Years Ago
merge into main eoka behaves like it did in legacy, with a few extras
9 Years Ago
merge from main added eoka strike recoil and strike functionality